Finally, the ultimate weapon against boredom while waiting

  • SepulchravesLibrary@lemmy.world
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    2 months ago

    I’m chuffed it’s a one-time purchase. Before release I only had the option to pre-download and I was a bit fearful of inevitably sinking cash on microtransactions (despite the dev being vocally against predatory practices)

    Update: Transaction declined! They really are considerate of taking my money!

  • Fubarberry@sopuli.xyz
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    2 months ago

    Huh, google play is refusing to sell it to me. Getting a [OR- FGEMF-20] error code regardless of payment method.

    Edit: searching I came across a reddit thread, the post is older but all the comments are people complaining about this issue with trying to buy Balatro today.

    Edit2: working now for me, about 4 hours after the game went live

    • olicvb@lemmy.ca
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      2 months ago

      maybe we can find an APK somewhere, I already own the game on steam and while steamlink works well, native app would be nice

      Edit: there’s a copy on mobilism

      • hedgehog@ttrpg.network
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        2 months ago

        There is a project to convert the Steam app to a side-loadable mobile app (both for Android and iOS): https://github.com/blake502/balatro-mobile-maker

        I haven’t tested that out myself and I have no idea how it compares to their official mobile release, but I’m super curious about how it was implemented (it’s the first time I saw a tool that could convert a game to an iOS app), so I’ll be looking into it at some point.

        • pory@lemmy.world
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          2 months ago

          Balatro Mobile Maker works because the game’s engine (LOVE 2D) is designed from the ground up to be multiplatform. It’s trivial to “port” compared to other engines.