• SharkAttak@kbin.melroy.org
    link
    fedilink
    arrow-up
    1
    ·
    2 months ago

    Who ever thought of this?? “Cheats are copyright infringement” is such a stupid sentence… Not to forget the base line: if it’s not in a competitive environment, what the hell do they care if someone wants to play an easier Elden Ring, or skip the ‘grind 100 hours for this materials’ part??

  • slazer2au@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    2 months ago

    [His] opinion asserts that manipulating transient data generated during gameplay through third-party software does not infringe copyright according to the EU’s Computer Programs Directive. This distinction between protecting a game’s code and the temporary data it generates is a very significant one for all developers of game-enhancing tools.

    The Advocate General also highlighted that the variable values in question are not original works of the game’s author but result from player interactions and game progression, which are unpredictable and dynamic. Since they depend on unforeseeable factors, these values lie beyond the author’s creative control.

    That is an interesting distinction, the code to generate your health total is copyright but the actual health value you modify with cheats is not.

    • otp@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 months ago

      The music on the CD is copyrighted, but you’re free to use the Bass Boost feature or whatever on the thing you’re playing the music from

    • ignirtoq@fedia.io
      link
      fedilink
      arrow-up
      1
      ·
      2 months ago

      This makes sense to me, and is in line with recent interpretations about AI-generated artwork. Basically, if a human directly creates something, it’s protected by copyright. But if someone makes a thing that itself creates something, that secondary work is not protected by copyright. AI-generated artwork is an extreme example of this, but if that’s the framework, applying it to data newly generated by any code seems reasonable.

      This wouldn’t/shouldn’t apply to something like compression, where you start with a work directly created by someone, apply an algorithm to transform it into a compressed state, and then apply another algorithm to transform the data back into the original work. That original work was still created by someone and so should be protected by copyright. But a novel generation of data, like the game state in memory during the execution of the game’s programming, was never directly created by someone, and so isn’t protected.

    • Mossy Feathers (She/They)@pawb.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 months ago

      I mean, this is a pretty normal distinction afaik (human vs non-human creations; afaik non-human creations almost always have any human copyright claims voided when challenged).

      Imo what makes this special is how precise he’s being. If I understand correctly, he’s basically saying that the code for the health bar is a human creation and protected by copyright, but while the code to change the health value might be human-made, the actual values are machine-made and not under copyright (there’s probably a lot of nuance I’m skipping over, but my understanding is that’s the gist of it).