We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more.
That narrative LEGO thing sounds like a fancy way of saying that it’s a branching story with several outcomes like Detroit: Become Human, but maybe less linear? Which still sounds like a cool approach for a shooter.
That narrative LEGO thing sounds like a fancy way of saying that it’s a branching story with several outcomes like Detroit: Become Human, but maybe less linear? Which still sounds like a cool approach for a shooter.