You do realize that’s the case for every form of IP, right?
“Man, I want to read the new Brandon Sanderson book, and eat food this month. But the publisher is asking $4,000 for a copy!! What theft!! I’m going to have to subsist on chewing dirt for the next few months!”
Or, sane response:
“Well, that price is ludicrous. I guess I’ll read other books” (and in this case, play other football games)
The argument that people „vote with their wallet“ is not new. But the fundamental problem is that you can’t make them. They have jobs, kids and might not be the most intelligent people. So if the kids ask for this game, they might get overwhelmed by life and make bad decisions. Welcome to being human.
The issue is that corporations are not subject to „life“ so they are able to shape the market as they pleased unless stopped. It has happened countless times. Mergers being stopped because it gave them too much power, predatory business practices leading to lawsuits because they keep competition away.
It’s all about power balance. They can employ psychologists to study our behavior, we can’t and the government can’t and is too slow.
So yes, the „game difficulty“ for large corporations needs to be upped significantly.
You voting with your wallet does not mean that your vote wins every time. Madden might still exist even if you don’t buy it. But at least you can direct the money you would have spent on it elsewhere, to someone who needs it more.
I know and I didn’t say otherwise. But this only focuses on you and does not solve the underlying issue. I‘m not saying buy the game. I‘m saying the corporations have too much power.
You take that power away by voting with your wallet though. EA just had its ass handed to them via BattleBit, delivering the game that fans actually wanted, not to mention Baldur’s Gate 3 outdoing the last number of efforts from EA’s own BioWare. Voting with your wallet isn’t an overnight process, and often enough, it brings corporations down.
I‘m not disagreeing that not buying stuff is good. I am saying that we are not bringing corporations down and we are not discouraging them from finding new ways to fuck with us.
Madden 22 raked in 4.4 billion usd. Apparently, typical AAA games take about 60 mil usd to make. That is a 6.666% margin.
Now make something and sell it on ebay, amazon or anywhere for that margin and people will cancel you in a heartbeat. In the country I live in, if you sell something for more than twice the original price, you can get sued.
But nobody has all the stuff required to make a competitor to madden. So you control the market. Pretty easy to grasp in my opinion. And games also are getting more and more convoluted with trash paid dlc, crypto, nfts. You can look at minecraft bedrock for example. Nobody is telling bill gates to stop because people have no choice but to miss out on the game, have their kid not participate in school buddies chit chat and so on. It’s an impossible situation to solve on a „vote with your wallet“ basis.
Apparently, typical AAA games take about 60 mil usd to make.
I don’t know where you got that figure, but it sounds very outdated. I expect each iteration of Madden to cost several times that to produce. Video games are also a very scalable product to sell, so your margin comparison to a product sold on Amazon is not apt. Avengers and Forspoken had negative profit margins, for instance, because the economics of selling those things is very different than a product on Amazon.
And games also are getting more and more convoluted with trash paid dlc, crypto, nfts.
The business model has always affected the game design at every step in the medium’s history. We used to have quarter-guzzling arcade games as the primary way games were made. Crypto and NFTs aren’t taking; it was a bubble that burst just like tulip bulbs and beanie babies. Other business models have come and gone in games before, like subscription MMOs and “project $10” online passes.
Nobody is telling bill gates to stop because people have no choice but to miss out on the game, have their kid not participate in school buddies chit chat and so on.
If people keep buying them at that price they will keep selling them at that price.
Chicken and egg problem: they will keep buying those games as long as the company controls the IP. It’s always market control (always has been).
You do realize that’s the case for every form of IP, right?
“Man, I want to read the new Brandon Sanderson book, and eat food this month. But the publisher is asking $4,000 for a copy!! What theft!! I’m going to have to subsist on chewing dirt for the next few months!”
Or, sane response:
“Well, that price is ludicrous. I guess I’ll read other books” (and in this case, play other football games)
I mean, sure. You are correct in principle.
The argument that people „vote with their wallet“ is not new. But the fundamental problem is that you can’t make them. They have jobs, kids and might not be the most intelligent people. So if the kids ask for this game, they might get overwhelmed by life and make bad decisions. Welcome to being human.
The issue is that corporations are not subject to „life“ so they are able to shape the market as they pleased unless stopped. It has happened countless times. Mergers being stopped because it gave them too much power, predatory business practices leading to lawsuits because they keep competition away.
It’s all about power balance. They can employ psychologists to study our behavior, we can’t and the government can’t and is too slow.
So yes, the „game difficulty“ for large corporations needs to be upped significantly.
You voting with your wallet does not mean that your vote wins every time. Madden might still exist even if you don’t buy it. But at least you can direct the money you would have spent on it elsewhere, to someone who needs it more.
I know and I didn’t say otherwise. But this only focuses on you and does not solve the underlying issue. I‘m not saying buy the game. I‘m saying the corporations have too much power.
You take that power away by voting with your wallet though. EA just had its ass handed to them via BattleBit, delivering the game that fans actually wanted, not to mention Baldur’s Gate 3 outdoing the last number of efforts from EA’s own BioWare. Voting with your wallet isn’t an overnight process, and often enough, it brings corporations down.
I‘m not disagreeing that not buying stuff is good. I am saying that we are not bringing corporations down and we are not discouraging them from finding new ways to fuck with us.
Madden 22 raked in 4.4 billion usd. Apparently, typical AAA games take about 60 mil usd to make. That is a 6.666% margin.
Now make something and sell it on ebay, amazon or anywhere for that margin and people will cancel you in a heartbeat. In the country I live in, if you sell something for more than twice the original price, you can get sued.
But nobody has all the stuff required to make a competitor to madden. So you control the market. Pretty easy to grasp in my opinion. And games also are getting more and more convoluted with trash paid dlc, crypto, nfts. You can look at minecraft bedrock for example. Nobody is telling bill gates to stop because people have no choice but to miss out on the game, have their kid not participate in school buddies chit chat and so on. It’s an impossible situation to solve on a „vote with your wallet“ basis.
I don’t know where you got that figure, but it sounds very outdated. I expect each iteration of Madden to cost several times that to produce. Video games are also a very scalable product to sell, so your margin comparison to a product sold on Amazon is not apt. Avengers and Forspoken had negative profit margins, for instance, because the economics of selling those things is very different than a product on Amazon.
The business model has always affected the game design at every step in the medium’s history. We used to have quarter-guzzling arcade games as the primary way games were made. Crypto and NFTs aren’t taking; it was a bubble that burst just like tulip bulbs and beanie babies. Other business models have come and gone in games before, like subscription MMOs and “project $10” online passes.
That is, in fact, a choice that everyone has.