Basically nvidia shadowplay for linux

  • kittenzrulz123@lemmy.blahaj.zone
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    4 months ago

    This is why Steam is as popular as it is, they just release features that people like. Sure GOG doesn’t have DRM and Epic Games gives a bigger share to developers but Steam gives players what they actually want.

    • callouscomic@lemm.ee
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      4 months ago

      Steams custom controller profiles alone used on Steam Deck are killers for me. Nothing else amounts.

      • kittenzrulz123@lemmy.blahaj.zone
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        4 months ago

        Steaminput is a massive deal, it supports gyro, remapping, profiles, and extensive customization. XInput can’t compare and the epic games store relies on developers for everything. That’s the reason why I will always pick a Steam Controller over an Xbox controller.

          • kittenzrulz123@lemmy.blahaj.zone
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            4 months ago

            I wish, the first one still stands as the best controller imo but it still has so much that can be improved (USB C, dual thumbsticks and trackpads, two back paddles, improved haptics, better gyro, better ergonomics, etc).

    • jrgd@lemm.ee
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      4 months ago

      GOG has DRM for many titles: see Galaxy. As I understand it, it isn’t as pervasive as Steam, but is necessary if you want multiplayer on many titles or care about extras like achievements.

      • PoopMonster@lemmy.world
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        4 months ago

        Cloud sync also requires the drm, but the advantage that gog and itch have over steam is that for most games you just get the executables and you’re good to go.

        • jrgd@lemm.ee
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          4 months ago

          Tbf to cloud sync, nothing is stopping you from using your own backup/restore service with your drm-free titles compared to the other features that Galaxy offers.

          • littlecolt@lemm.ee
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            4 months ago

            You can also use a third party launcher. I use Lutris on Linux. The GOG Integration is excellent.

  • Zozano@lemy.lol
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    4 months ago

    It’s hilarious to me that Epic will never introduce features like this, and also complain Steam has a monopoly, as if they’re at all comparable

      • tb_@lemmy.world
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        4 months ago

        But how does the EGS exist?

        Because they are able to subsidize it with investor as well as Fortnite money. I doubt it’s turned a profit for them.

        Wouldn’t exactly call that “viable competition”

        • bionicjoey@lemmy.ca
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          4 months ago

          That’s the thing that gets me. Undercutting is the quintessential anticompetitive practice, and it’s Epic’s entire business model. They give away games for free because they are trying to siphon some of Steam’s customers. They make exclusive release deals with publishers because they want to force people to use their platform. They are trying to compete with Steam using their resources from the success of Fortnite and Unreal rather than compete with the storefront by actually having a better storefront.

          • Zozano@lemy.lol
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            4 months ago

            One of the problems Epic has is that it is only a store front. Steam is a fully featured platform.

            Epic, in their lawsuit, wants to break Steam’s store and platform into separate applications, so they can compete.

            Sort of like how people want to have different app stores on their iphones.

            Difference is: Steam has no restrictions in the first place. You can add non-Steam games to the client if you want. You can use Proton if you want.

            Steam offers all of these features for free. What is the point in breaking them apart.

            • ILikeBoobies@lemmy.ca
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              4 months ago

              That’s what all users want

              You can add non-Steam games to the client if you want.

              Oh so it’s not a store, it’s just a launcher like Heroic…wait no, it’s still a problem

              Any client should be able to implement part of steam into it and any part of steam should be a standalone company

    • DragonOracleIX@lemmy.ml
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      4 months ago

      Steam does have a monopoly though. They don’t do anything anti-competitive with it, so there is not much Epic can do about it (other than make their platform better for the people using it).

      • woelkchen@lemmy.world
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        4 months ago

        Steam does not have a monopoly by any actual definition of monopoly, though. A) Mobile gaming makes up the most of all video gaming revenue. B) On PC the most revenue is made by games that aren’t even on Steam in the first place (Minecraft, Fortnite, Roblox). Steam’s 2023 revenue has been estimated to be around 8.6bn USD out of 45bn USD of PC gaming revenue. That’s barely a 5th of the market power. By no account this can be actually considered to be a monopoly.

        https://www.visualcapitalist.com/wp-content/uploads/2023/12/50-Years-of-Video-Game-Revenue-Dec-30.jpg

        • Jestzer@lemmy.world
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          4 months ago

          I love this graphic because it’s a reminder to self-proclaimed “gamers” that mobile gaming has been doing laps around “real” gaming for over half a decade now, with no indication of the trend changing. Yes, mobile games are typically lower quality and more predatory, but it’s undeniable that the average person who plays video games now is just a regular person with a phone.

          • Scrollone@feddit.it
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            4 months ago

            Yes, but… it’s like comparing people that go to the cinema and people who watch reels on Instagram.

            Okay, both things involve watching a video, but they are two very different experiences.

  • Vash63@lemmy.world
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    4 months ago

    Awesome. OBS has never prioritized Linux performance, curious how this will compare.