• ProdigalFrog@slrpnk.netOP
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      3 months ago

      Apparently the games that did use that technique, like idtech games and splinter cell, generally all had small environments that were within the limitations of the hardware, where as halo 2 had massive environments that stressed it too far with the lighting active.

    • SSTF@lemmy.world
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      3 months ago

      That’s great, though it doesn’t really address the questions. I suspect only higher up people in the Halo 2 development could answer them.