Inspired by true events from this morning

  • Road_Warrior_10@lemmy.worldOP
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    2 months ago

    For context: I make indie games and have released two so far and I’m currently working on the third one which is weird as fuck. So the way that Steam works is, they don’t send you money anytime you make a sale, but they send all of it at the end of every month. Now September is almost over and I got an e-mail titled “Steam Payment Notification” and I get all hyped up. I open it and read it that the Payment Notification is actually that there is no Payment since I didn’t make $100 in sales. Way to hype me up and bring me down, Steam.

    • Zoot_@lemm.ee
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      2 months ago

      Youtube and twitch work this same way. When I was starting there were months where I didnt make any money because I didn’t meet the minimum. Hoping next month meets the requirement for you boss 🙏

        • Zoot_@lemm.ee
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          2 months ago

          It accumulates, so there is no money lost. It does kinda suck though that as you start, even though you can make money and did make a bit you don’t get to see it yet

    • SirDerpy@lemmy.world
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      2 months ago

      Does Steam take a cut for distribution?

      If not, while this emotionally sucks, they’ve a solid operational policy.

      • Road_Warrior_10@lemmy.worldOP
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        2 months ago

        Yes, their cut is 30% which is a lot, but they are pretty much the only big platform out there. Epic games has been trying to get in the game but so far they are not close. Their cut is 15%.

        • SirDerpy@lemmy.world
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          2 months ago

          I want to note that you’d need about $143 in gross sales to meet the threshold of $100 in net profit.

          On the surface that sounds like a lot. But, they’re providing a service without any guarantee of any income. Epic can only compete because they’ve few users and are willing to operate at a near loss in attempt to garner market share.

          This will be a difficult one for others to understand as a “good deal”. Gamers are usually correct when they pull out their pitchforks. This should not be one of those times.

          • Zedstrian@lemmy.dbzer0.com
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            2 months ago

            While I’m no fan of Epic Games for bribing companies to keep games off of Steam for a year or more, Valve’s market dominance in PC game sales isn’t a good thing for developers or consumers.

  • maneframe@lemmy.sdf.org
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    2 months ago

    Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.

    EDIT: Here’s the game because my reply is getting harder to spot below - https://store.steampowered.com/app/2792160/SnowDown/ - It’s a small Jackbox-inspired party game (using phones as controllers) but with real-time action and physics as you throw snowballs around and destroy structures.

    • gwen@lemmy.dbzer0.com
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      2 months ago

      you cant just SAY that and then not mention the game name

      wow you really are bad at marketing

      • gerbler@lemmy.world
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        2 months ago

        As someone who is also awkwardly treading the line between being a soulless hack and trying to get my work noticed by literally anyone: please edit your top comment with a link to your game.

        I mean it. I can’t even muster the courage to post my renders to Instagram without feeling like some desperate influencer goof.

        • Randomgal@lemmy.ca
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          2 months ago

          Bro this is literally all in your head. 99.9 don’t give a fuck what you do or don’t do, either positively or negatively.

          I’d you want to show it, show it. If you want to keep it for you, keep it. But it’s not about other people. It’s about you making YOUR choice.

  • Blackmist@feddit.uk
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    2 months ago

    I have lots of bills that are less than that every month, and yet somehow I can’t just say they’re not worth paying…

    • kameecoding@lemmy.world
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      2 months ago

      I am guessing you dont have service providers from all over the globe with international transaction fees

      • Blackmist@feddit.uk
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        2 months ago

        If I did I’d probably have lots of little satellite offices in various regions to make that easier.

  • NotMyOldRedditName@lemmy.world
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    2 months ago

    I’ve had Google charge me $0.01 before for firebase usage.

    They really should have waited until I owed more since that cost them money.

    • ByteOnBikes@slrpnk.net
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      2 months ago

      On my personal AWS account, Im paying them 0.17 cents a month.

      I wonder if they pay a fee since it’s hooked into my credit card.

      • kamen@lemmy.world
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        2 months ago

        0.17 cents

        So is that less than a cent or is it 17 cents? If it’s the former, I don’t think it’s even possible to make a transaction that small.

      • NotMyOldRedditName@lemmy.world
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        2 months ago

        They’re bigger so it’s hard to know, but it’s usually something like 2.9% + 10c a transaction.

        At their scale though who knows

  • Swordgeek@lemmy.ca
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    2 months ago

    I guess I shouldn’t be expected to pay for games until my total is over a hundred bucks then?

    • SkunkWorkz@lemmy.world
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      2 months ago

      No you pay a financial service provider who pays Steam in bulk once a month. So yes same principle applies.

      • Death@lemmy.world
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        2 months ago

        shouldn’t those service providers wait until the total is $100 before they started to receive my money due to cost associated to sending and receiving money then?

        • SkunkWorkz@lemmy.world
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          2 months ago

          The service providers are the ones who dictate the costs. They provide the infrastructure. The costs for these kind of transactions are much much lower because of economy of scale they handle millions of transactions per day across all their clients. Because they handle so many transactions they can charge a small percentage fee. The loss they make on small transactions they will make up with bigger transactions.

          While Steam uses a normal bank transactions to pay developers, because many of them are in the hundreds of thousands and some are in the millions of dollars so you don’t want to have a third party handling those that asks a percentage fee. You’d rather just pay the fixed fee the bank charges per transaction. Since it is cheaper for those large transactions. That fee can be $10-$20 especially on international transactions. That’s why Steam waits till that money is above a $100. And using a third party to handle those small transactions wouldn’t be worth the hassle. The percentage fee would be high anyway because of the low volume.