/** * Gets the user **/ fun getUser() { return this.user; }
I’m sorry, I don’t think I understand what’s happening here…
Let me find the sequence diagram…
Okay now I get the joke.
I hate these kind of people.By the way, your ``` both need to be on their own, separate line
It renders correctly in my client (Sync), what are you using? I’ll edit it anyway.
My comments are just the code that didn’t work but I don’t want to delete yet because I might make it work except I never will be cause I already rewrote it so it does.
Are you me
Well I hate you all.
My old senior used to do this before he got laid off and now I’m charge of code that’s littered with old commented out code and no way to know why it was commented out.
“Don’t delete this, might need it later - JP”
Hey thanks for reminding me I made a clock squared in blender about 2 years ago
yes there is an error in the image, and no I’m not telling you where it is
An interesting concept would be if all hand on the 12 clocks would work, but the hands of the clock in the middle are stuck at 12 position, this way the hands in the middle would point to the clock showing the correct time.
at 6 it says 12:30
why do you hate Zoomers?
As a zoomer myself i do find it funny :3
For context on the reference: https://www.reddit.com/r/Teachers/comments/1but3c2/wait_zoomers_actually_cant_read_analogue_clocks_i/
@Vordimous Wait for daylight saving time…
Is that when all of the devs write the comments on the line after the code?
Asking as a newbie programmer: how do you suggest we write comments that explain the ‘why’ part of the code? I understand writing comments explaining the ‘what’ part makes them redundant, but I feel like writing it the former way isn’t adding much help either. I mean, if I created code for a clock, is writing “It helps tell what time it is” better than writing “It is a clock” ?
It would really help if someone could give a code snippet that clearly demonstrates how commenting the ‘correct’ way is clearly better than the way we are used to.
I recognize three kinds of comments that have different purposes.
The first kind are doc block comments. These are the ones that appear above functions, classes, class properties, methods. They usually have a distinct syntax with tags, like:
/* * A one-line description of this function's job. * * Extra details that get more specific about how to use this function correctly, if needed. * * @param {Type} param1 * @param {Type} param2 * returns {Type} */ function aFunctionThatDoesAThing(param1, param2) { // ... }
The primary thing this is used for is automatic documentation generators. You run a program that scans your codebase, looks for these special comments, and automatically builds a set of documentation that you could, say, publish directly to a website. IDEs can also use them for tooltip popups. Generally, you want to write these like the reader won’t have the actual code to read. Because they might not!
The second kind is standalone comments. They take up one or more lines all to themselves. I look at these like warning signs. When there’s something about the upcoming chunk of code that doesn’t tell the whole story obviously by itself. Perhaps something like:
/* The following code is written in a weird way on purpose. I tried doing <obvious way>, but it causes a weird bug. Please do not refactor it, it will break. */
Sometimes it’s tempting to use a standalone comment to explain what dense, hard-to-read code is doing. But ideally, you’d want to shunt it off to a function named what it does instead, with a descriptive doc comment if you can’t cram it all into a short name. Alternatively, rewrite the code to be less confusing. If you literally need the chunk of code to be in its confusing form, because a less confusing way doesn’t exist or doesn’t work, then this kind of comment explaining why is warranted.
The last kind are inline comments. More or less the same use case as above, the only difference being they appear on the same line as code, usually at the very end of the line:
dozen = 12 + 1; // one extra for the baker!
In my opinion, these comments have the least reason to exist. Needing one tends to be a signal of a code smell, where the real answer is just rewriting the code to be clearer. They’re also a bit harder to spot, being shoved at the ends of lines. Especially true if you don’t enforce maximum line length rules in your codebase. But that’s mostly personal preference.
There’s technically a fourth kind of comment: commented-out code. Where you select a chunk of code and convert it to a comment to “soft-delete” it, just in case you may want it later. I highly recommend against this. This is what version control software like Git is for. If you need it again, just roll back to it. Don’t leave it to rot in your codebase taking up space in your editor and being an eyesore.
“Why” comments make more sense as application complexity grows.
You also have to consider interaction of the code with other external systems - sometimes external APIs force you to write code in ways you might not otherwise and it’s good to leave a trail for others on your team (and your future self…) about what was going on there.
100%. I also like to leave comments on bug fixes. Generally the more difficult the fix was to find, the longer the comment. On a couple gnarly ones we have multiple paragraphs of explanation for a single line of code.
My comment game has gotten far better since I started doing live code reviews. Essentially I ask myself, “Would I feel the need to explain this to someone during a code review?” and if the answer is yes I add a comment.
IMO, the most important parts are to document the actual intent of the code. The contract of what is being documented. Sure, it’s only so useful in perfectly written code, but NO code is perfect, and few will come through later with full context already learned.
It makes it sooo mich easier to know what is intended behavior and what is an unchecked edge case or an unexpected problem. If it’s a complicated thing with a lot of fallout, good documentation can save hours of manually lining up consequences and checking through them for sanity.
You might say, “but that’s indication of bad code!”. No. Not really. Consequences easily extend past immediate code doing things as trivial as saving data to the database without filtering, or having a publicly available service. Even perfectly coded things come up with vulnerabilities all the time due to underlying security issues. It’s always great to have an immediate confirmation of what’s supposed to happen whether it’s immediate code or some library with a new quirk in a new version.
@Vordimous @linuxgal when I see this sort of thing when reviewing PRs, I write words to the effect of “tell me WHY it’s doing that, not WHAT it’s doing”. The “what” is usually obvious from the code and thus not worthy of comment. The “why” will enlighten your colleagues (and future you).
I know some folks are joking about and dunking on this, but in modern times, I have justification. Call me lazy, but I have found myself writing out these comments and then letting the AI take over to at least give me a sketch of an implementation. Works reasonably well and saves me a lot of time and effort. Mostly I don’t bother to remove them, though I usually edit them a bit.
On the other hand, there are factions within my colleagues who steadfastly insist that commenting is unnecessary and to some degree even potentially harmful, and that if you feel the need to comment your code, it means your code should be improved so that it’s obvious what it is doing without the need for comments.
And your colleagues are probably correct with respect to this sort of «what it does» commenting. That can be counterproductive because if the code changes and the comment isn’t updated accordingly, it can be ambiguous. Better have the code be the singular source of truth. However, «why it does it» comments are another story and usually accepted by most as helpful.
if the code changes and the comment isn’t updated accordingly, it can be ambiguous.
People always cite this as a reason comments are bad. In 30+ years as a developer I have seen (and participated in) a lot of failed software projects, but not once has a mismatch between comments and code been the actual cause of the failure. Moreover, the same logic could be applied to the names of methods and variables (“if the code changes and the method and variable names aren’t updated accordingly, it can be ambiguous”) but nobody ever suggests getting rid of that. At the end of the day, comments are useful for imparting information about the code to future developers (or yourself) that is too complicated to be adequately communicated by a method name.
I’ll add that you should have a comment anytime you are using some sort of algorithm to explain what it is and the expected result when it’s not intuitive or a complex math operation that isn’t immediately clear. Ex// I’m using Newton’s Method to approximate a solution to speed up the inverse square root