Good stuff. I didn’t get far in Ghosts of Tsushima because the open world felt very samey, but if they work on that I could probably try the sequel.

  • Katana314@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    arrow-down
    2
    ·
    1 month ago

    I’m always surprised Ubisoft gets so much flak when other developers are doing much the same thing.

    That said, my main annoyance with Tsushima is: You’re not a hero. 99% of side quests end with the people you were helping ending up dead, and possibly some other nameless NPCs rescued. It just feels tragic.

    It’s a perpetual issue where it’s easier to code in 20 more enemies than 2 or 3 more innocent, living people to have conversations with.

    • B312@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      3
      ·
      1 month ago

      Mostly because Ubisoft was the company to start this shitty trend, with everyone else being a trend chaser

      • PunchingWood@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        2
        ·
        1 month ago

        That doesn’t really explain why Ubisoft got shat on for it, while Ghost of Tsushima often got praised into oblivion. I constantly found myself thinking that it could’ve just as well been a Ubisoft game, just with less content.

        • B312@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          1 month ago

          I think it’s mostly cause of the really good gameplay, rather than the open world.