Cloud Imperium Games, the developer of Star Citizen, has mandated its developers to work seven days a week to meet deadlines for Citizencon on October 19th.

  • RubberDuck@lemmy.world
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    14 days ago

    I’m sure this will do wonders for morale. Are they paying people overtime for these extra days or is it free labor demanded based on unrealistic deadlines? Nope… just time off.

    • harrys_balzac@lemmy.dbzer0.com
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      14 days ago

      I’m sure that this will result in some highly innovative and top notch updates. Star Citizen will surely be the greatest game ever. One day. After the last star has blinked out of existence.

    • Agent Karyo@lemmy.world
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      13 days ago

      They are not paying directly. As per the article you can get additional PTO days in the future, albeit only after Squadron 42 is released (whenever that’s going to happen) and if you are still with the company.

      A pretty sketchy approach.

        • Agent Karyo@lemmy.world
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          13 days ago

          Agreed, but this is Star Citizen, even from a neutral perspective; a pretty sketchy project run by a sketchy organization (CIG).

          EDIT: Clarification

          • Voroxpete@sh.itjust.works
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            13 days ago

            Star Citizen and Squadron 42 are the games. Cloud Imperium Games (CIG) is the organization. It also operates as Roberts Space Industries (RSI) but that’s primarily a marketing arm.

      • HeavyRaptor@lemmy.zip
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        13 days ago

        Ah, I see, the early access model except for employment. Put in extra work now and maybe you’ll get some days back in a few years. Unless the project fails… or you leave the company… or we don’t feel like giving you those days anyway.

    • intensely_human@lemm.ee
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      11 days ago

      The time off should be well over the amount of extra weekend time, to account for the nonlinear negative effects of going 14 days on.

      Like each weekend worked should yield a week of PTO.

      And it should be an optional trade.