• RightHandOfIkaros@lemmy.world
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    2 months ago

    “Hikes Subscriptions” - A bit sensationalist.

    A ~7% increase from $2040 to $2200 for a single yearly seat isn’t exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn’t that big of a jump when you put it into perspective.

    Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.

    Unity Enterprise requires $25 MILLION in revenue. If you’re making that much money you can absolutely afford a 25% price increase on your Unity license.

    • Aielman15@lemmy.world
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      2 months ago

      Yeah, the price hike is fair, I don’t think any developer has any problem with that.

      The problem is that they broke the trust of developers, and I don’t think that they’ll ever recoup from that.