I’m trying to make a pocket pet game, like the evolution of all the little calculator screened toys in the 90’s and 00’s. I don’t want it to be the whale hunting, spyware riddled garbage that most phone games are. I’d rather like to release it on F-Droid instead of Google if I release it at all. I have all of it worked out on paper, from the random tables to the creature stats, to the combat mechanics, you can play it as a pen and paper if you wanted to. Problem is, I’m a pen and paper guy, and I’m having an awful time trying to learn anything about code. Where do I go to get help with this?
The language actually only consists of a relatively small number of verbs. Operations that perform various mathematical and logical actions (such as adding, multiplying, dividing, and, or, xor, bit operations, and comparisons), assignments/reads (put the result of this string of operations in this container for future use or read one back to use it now), conditionals (check if this condition is true, if it is do something), and jumps (instead of going to the next instruction, go somewhere else).
Everything else is just variations or combinations of those four basic things. Don’t worry if you don’t know what anything is in the following paragraph, it’s just explaining how everything else is built on those basic pieces.
Loops are all four put together, functions are assignments and jumps, objects are a way to organize functions and data, polymorphism is a modification that allows replacing function code in variations of the objects. Even IO is just assignments and reads to and from specific memory addresses. Programming language primitives and APIs will simplify doing these (you aren’t likely to do IO as those memory mapped operations directly unless you’re working on drivers or embedded apps). Sometimes the CPU itself implements special cases, like atomic operations or having multiple cores so you can have multiple threads of execution running in parallel.
When I realized this, it made learning new programming languages much easier. And the internet puts all of the more specific information at your fingertips, especially when you consider all of the free university courses available that go into specializations of the above, plus the other important meta aspect of programming: algorithms.
I suggest you pick a language and just try diving in. The early exercises will seem overly simple, but they’ll build a foundation that you can then build more on. For easy to pick up languages, try BASIC, python or lua. Scratch might also help, though it’s purely gui based, so might be harder to jump to another language from there (which you’ll likely want to do to develop an app).