• Aspharr@lemmy.world
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    10 days ago

    If you like space dogfighter sims, try Chorus. You can score it super cheap on sales and I think it’s a solid 6/10. Combat is fun and it’s nice to look at. Unfortunately the story has terrible pacing and kinda doesn’t make sense at times. Also, the missions get kinda repetitive. These two things really held it back for me, otherwise it’s a fairly good game.

    Another, if you like top down shooters, is Subterrain. Doesn’t always go on sale, but when it does it’s dirt cheap because it’s like 10 years old at this point. It’s got some weird survival mechanics that I think are kinda pointless, but the gameplay and story were enough to keep me mildly entertained. I’d call this a “potato chip” type game. Not particularly good, but somehow kind of satisfying if you don’t think too much about it. Definitely a 6/10.

    On another note, what’s y’all’s stance on the association that 5/10 = bad? I feel like it’s because people equate it to being 50% and associate that with bad due to school grades. I see it as an average score and when I give something a 5 or 6, that means I’m neutral to slightly positive feeling about it.

    • grueling_spool@sh.itjust.works
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      9 days ago

      I don’t think a 5/10 game is necessarily bad, but it needs to have some kind of - I dont know, character? Niche appeal? - to shine for the players who are going to like it.

      I’ll throw out Krater as an example. It’s not great, but it has a unique setting, great atmosphere, and some interesting ideas driving it. I kinda love it for its eccentricities in spite of the overall experience being a bit meh.

      • Aspharr@lemmy.world
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        8 days ago

        I remember Krater! I played it for a while and I liked the atmosphere, but I only got so far before I saw how… 1-dimensional it was?

        I don’t know how exactly to put it into words, but some games that aren’t so good I have a “see behind the curtain” moment. Once that happens I tend to quickly get turned off to a game because I feel like it’s not fun anymore. In Krater that happened when I realized that all the fights were essentially the same and equipment was all stat sticks with no unique qualities.

        Pretty much what your characters did at the beginning of the game was what they did at mid game with no noteworthy changes. There were other characters you could sub in and that changed things up a little but the repetitiveness of it all really ruined it for me.

        I agree that’s a really good example of a “meh” game and I think 5/10 is a very fair assessment.

  • From recent memory: Starfield.

    I didn’t think it was terrible in and of itself, but it also wasn’t very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.

  • JoeKrogan@lemmy.world
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    11 days ago

    The outer worlds . it was just meh in my opinion. Not to be confused with the outer wilds game that I’ve yet to play

    • Green Wizard@lemmy.zip
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      11 days ago

      I was going to say outer worlds as well (outer WILDS is a fantastic game IMO) the game was entirely competent, just unimpressive in every way. Except Pavarti, she is a precocious sugar dumpling and must be protected at all costs.

      • ItsMrChristmas@lemmy.zip
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        11 days ago

        Actual conversation had with my wife, who was watching me play near the end:

        “That chick is cute. I bet her romance is adorable!”

        “She’s aromantic and asexual, you can’t romance her.”

        “I bet her quest line is fun”

        “Nope. It’s a really boring fetch quest where you set her up on a date with some bland woman old enough to be her mother. She is also very obviously sexually and romantically attracted to this woman.”

        “…huh.”

        I love Parvati but Drinking Sapphire Wine is a terrible quest.

  • Björn Tantau@swg-empire.de
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    12 days ago

    Neverwinter Nights

    The multiplayer is supposedly incredible. But I remember being extremely whelmed by the main game.

    But it’s hard to remember the mid games. Because it is very likely that they didn’t leave any lasting impression.

    And especially if previous titles in a series or from a studio were great a mid game would feel disappointingly bad. Although compared to other games they might actually still be considered great.

    • Droechai@lemm.ee
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      11 days ago

      The original single player is so bad I’m certain it was just cobbled together as a demo of the engine and for inspiration for user content. Then the team had time to develope proper story with the expansions

      • Rose@slrpnk.net
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        11 days ago

        Wizards of the Coast spent lots of time in meetings with Bioware to make sure every damn detail of D&D 3e was implemented according to the book. And even longer time micromanaging the campaign design. A lot of the scenarios are essentially repeats of the others - “do these four smaller thingies and then go kick the main baddie” - because getting that approved by WotC was easier.

        Why are there so few D&D games these days? Why do video game dev houses want to make their own RPG systems instead? Well, they don’t want the headache of dealing with WotC.

  • Rose@slrpnk.net
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    11 days ago

    Every Halloween, I play this Xbox 360 (I think it’s also on PC now) game called Bullet Witch.

    Basically a third-person shooter with postapocalyptic supernatural horror theme. You play as a witch who shoots zombies and weird creatures with a magic machine gun broom thing. Also you get spells. Some are bloody awesome.

    This game is peak Xbox 360 to the core. The distinct memorable thing about it is that I can actually list good and bad things about it. Level design varies between meh and decent. Some of the particular setpieces are pretty awesome though. (You get to fight at an airport, and you get to do a boss fight at the top of the plane mid-flight!) Spells are fun. The mega-spells are hella fun. (Just call up lightning and watch stuff explode.) Shooting is kinda jank but it works. Jank is explained by lore. (Why is friendly fire not a thing? Well, you see, this is a magic machine gun broom thing, so bullets dodge the civilians and allies by ~*~magic~*~.) Enemy designs are nothing to write home about at first glance, but are actually kinda memorable. (You first meet up the zombies and hey, they’re talking zombies. With military helmets and guns. Like, what? You don’t see this every day.) There are some things that seem just not very well designed, like there’s these gigantic enemies that serve as minibosses and they’re a lot less scary when you note the AI is probably bugged and they often just decide to stand at place for a while and eat a lot of bullets.

    I got this thing in the bargain bin. It’s a zombie shooty game that’s perfect for Halloween so that’s what I use it for. That’s all it does. That’s all I could ask it for. And it’s fine at it.

    • SlothMama@lemmy.world
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      11 days ago

      I love Bullet Witch and I’m still looking for a physical copy of this and Ninja Blade on Xbox 360.