(Text below written by @[email protected]. Hope you don’t mind me yoinking it for here!)
The European Citizens’ Initiative ‘Stop Destroying Videogames’ is nearing its deadline on July 31st and is still missing quite a lot of signatures. To be precise, at the time of writing this post, only 560.000 of the required 1.000.000 signatures have been reached.
Another requirement has already been fulfilled: The minimum signature threshold has been reached in 10 countries, 7 were required.
If this is the first time of you hearing about this initiative, here’s a short TL;DR for you (more detailed information can be found here):
- Publishers that sell or license videogames should have to leave their videogames in a functional (playable) state.
- This means: Remote disabling of video games (such as live service titles) without providing means of keeping the game functional without the involvement of the publisher should be illegal.
- This does NOT mean that publishers should support their games forever, but rather that they provide tools (such as server binaries) to enable others to keep the game playable.
The initiative is slowly picking up speed again recently after its creator published a video explaining some of the background and why he doesn’t want to continue after the initiative is over. The video has been well-received by the community and some big influencers have reported on the topic.
If you are an EU citizen and have not signed yet, THIS IS THE TIME! The month until the deadline is met will pass quickly. Use two minutes of your time to influence something that may improve your life forever!
CLICK HERE TO SIGN. (or click here for a guide on how to sign in your language)
Also, if you are a UK citizen, you can sign a UK specific legal petition that also carries legal weight (forces parliament to investigate the issue). You can sign that here: https://petition.parliament.uk/petitions/702074/
I don’t think it’s unreasonable to want a game that I paid for to remain functional long term. In my case I have a copy of the Hitman trilogy in my Steam library, and as it stands when the servers for that game go offline it will become nearly unplayable just because the unlock system is reliant on the publisher’s servers. It would be easy for them to just release a patch as they decommission those servers to allow the unlock system to function offline, but right now there is no guarantee of that happening, nor any real reason to do so besides some consumer goodwill.
Thats an interesting example, what do you mean by the unlock system requiring servers?
I mean that you straight up cannot unlock new equipment, costumes, starting points, and the like while offline and/or disconnected from the game servers. IIRC the game just doesn’t track stage mastery without a connection.