• CalcProgrammer1@lemmy.ml
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    1 year ago

    Honestly, I don’t need my FOSS stuff from Steam. Steam is a great platform, but I’d rather get open software from an open platform (meaning my distro’s package manager, or flathub as a fallback). Let FOSS support FOSS. Let Steam be a way to keep the proprietary stuff contained in its own walled garden (even if the walls on said garden aren’t very high).

    • Dudewitbow@lemmy.ml
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      1 year ago

      The main draw from steam integration would be cloud backups without needing to fiddle with other services between devices.

  • BoiLudens@lemmy.world
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    1 year ago

    That sucks, were these the guys with that decryption key that made it into the source code. They ever patch that out?

    • startlefrenzy@lemmy.world
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      1 year ago

      Sounds like they have no intention to:

      And to all the armchair lawyers out there, the letter to Valve did not make any claims that we were violating a US copyright by including the Wii Common Key, as a short string of entirely random letters and numbers generated by a machine is not copyrightable under current US copyright law. If that ever changes, the world will be far too busy to think about emulation.

  • idle@158436977.xyz
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    1 year ago

    I never really saw the point in it being on Steam anyways. Maybe so it was easier to get up and running on the Steam Deck?

    • Platform27@lemmy.ml
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      1 year ago

      I can see the appeal. Of course it would be easier for the average user, for Steam integration (eg: with Steam Deck), but the real killer feature would be cloud save syncing. Add in the Community features, like forums (good resource), and the potential for guides, on getting settings optimized for a game.

    • Nefyedardu@kbin.social
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      1 year ago

      It’s software and Steam exists to host software. It’s like asking, “what’s the point in Retroarch being on Google Play?” There are a few benefits, such as not needing to go to desktop mode on SD, using the Steam update system and cloud saves.