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Joined 1 year ago
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Cake day: July 15th, 2023

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  • Unless I’m not seeing something, game production is expensive. Most studios are 1-2 bad games away from closing their doors. Games are expensive as hell to produce and as much as it sucks the “going public” option is sometimes the only way to go.

    It’s easy to forget but most small (1-3 people) team indie devs probably aren’t even working a salary. They split the earnings from the game and either live off of that or reinvest it into their company but the moment salaries need to get paid, or office space needs to be used (not really necessary for small teams) that’s when expenses get insanely high. I’m not a business person but I can understand why you’d want to “trim the fat” (I don’t support it at all but to play devil’s advocate, I can see the logic despite the flaws). Growth means structure, and structure means expense.





  • To be fair the price includes 10 or so original indie titles which if you go by the store front’s average game pricetag ($5.36) that accounts for $53.6 worth. (And that’s really not fair to some of the games I’ve played)

    Correction: The first season of games that come with the device total out at 24 so going off of that original 5.36 average you’d actually have about $129 give or take worth of game value, leaving the actual Playdate device at a $71 purchase for the device itself.


  • I have a playdate and have seen this sentiment a lot.

    Imo the charging mechanic would ruin the usability of the crank in many of the games. Some games require rapid cranking and having a charging mechanic would not only be another point of future mechanical failure, but also slow it down too much.

    It’s also worth noting that the device also has a gyroscope so it can detect tilting, shaking etc as well. It’s very versatile for it’s size. It’s NOT an emulator (though it can run an emulator), it’s a fully original handheld console.

    $200 is a fair price because that includes something like 15-20 games. Every game for the playdate is original and hasn’t existed before it came out.












  • I’m aphantasic for sure, I think I’m even entirely mind-blind so to speak, I can’t imagine smells, tastes, sounds, images, or textures.

    I can still dream and I can even recall the details vividly the morning of, but I suspect myself of being on the autism spectrum as I’ve always been super obsessed with finer details. Besides those recollections aren’t in a mental image, it’s more so concepts.

    When I think of an apple I know the physiology of an apple and thus I can discern the details onto paper (albeit crudely as I’m not artist) but I’ve always suffered with geometry since rotating a shape in my head is impossible, algebraic translations, flips, etc across the x or y axis are also super difficult for me to grasp. But I can deal with arithmetic easier.

    In terms of getting better at it? I’m not really in an environment or situation where I could safely test out hallucinogens, but with my ADHD on top of suspected autism, I really don’t think I want to see images in my head. In 2019 I had my deepest dive into depression, and while I was having a 2am panic attack (the peak of my depression I’d say) where I had endless racing thoughts just coming at me from all directions. The “noise” of my own thoughts overpowered everything. If I could imagine sound (and by extension, voices) beyond my own I might have actually gone farther than a 2 second peak of “I want to die”.


  • We def get plenty of good games in a year. But everyone wants to give their money to big AAA devs when the good games are made by small teams.

    This year we got (in the spotlight):

    Baldurs Gate 3, LoZ: Tears of the Kingdom, Resident Evil 4, and Pikmin 4.

    And in the background we got: Turbo Overkill, Have a Nice Death, Pizza Tower, just to name a few.

    Maybe take a break from gaming if it’s so irritating, or go back and play some older games. Either way, the overconsumption of people who grew up gaming js unsustainable and it leads to mental burnout eventually. Doesn’t help that most profit comes from multiplayer games, which people continue to actively play while complaining about it as if there aren’t other options.


  • A self image that has been instilled through years and years of highly targeted, and highly researched ad campaigns.

    People “want” these because they believe they need it, because the ads told them they need it. Then the other men who own those vehicles proceed to shit on the men with smaller trucks, and those insecure enough to bend over get the big truck as well.

    I don’t see this truck culture in Europe. I don’t see people buying stupid vehicles to go offroading full of expensive gadgets and so on. While I’m sure it exists in small pockets it is by no means the level it’s at here. (In Europe it’s probably more for sports cars anywho)

    Point being, no one wanted those SUVs until the car companies told them they want those SUVs.


  • I’ve heard this plenty of times, but are you using that field? Are you using that forest? This road that road? Are you using the parking lot in Seattle when you live in Georgia?

    “We have the space for bigger vehicles” does not make sense when we have to drive farther and farther to reach things that are useful for us. (Also sprawling development destroys local ecosystems, and along with that, natural resources.)

    While I would’ve agreed with you a few years ago, it’s just not a realistic thought process when most people live their day-to-day lives in an area about the size of Luxembourg.

    Big vehicles are a huge waste of valuable resources that could’ve been used on other things, such as infrastructure, public transport, smaller vehicles. Etc.