Hi, I’m Cleo! (he/they) I talk mostly about games and politics. My DMs are always open to chat! :)

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Joined 1 year ago
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Cake day: October 25th, 2023

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  • What’s really crazy is to compare Bethesda with CDPR. I’ve been replaying the Witcher 3 and it just struck me how I won’t have to wait 15+ years for the next entry. And to look at how much more efficient they’ve been in the past.

    For a timeline, Witcher 2 released in May 2011 and then the Witcher 3 released in May 2015. Took 3.5 years to develop. Cyberpunk released December 2020, only 4.5 years after W3 had its last major DLC. Then in 2023 they released a very large update for Cyberpunk, about 2/3rds the runtime of the main game. And then in 2025 we’ll probably get the next Witcher game. They have like 3 games in active development now.

    So what’s the difference with Bethesda? Well Skyrim sold 30 million units and Witcher 2 sold about 8 million. Less than a third the income. Yet if you compare CDPRs staff to Bethesdas at time of their next games, CDPR had doubled Bethesda’s work force. And guess what happened? Witcher 3 sold 40 million while fallout 4 sold 25 million. Thats despite Witcher 3 costing an estimated $81 million while Fallout 4 sits closer to 1.5x that at $125 million.

    Then you talk about engines and it gets even worse. CDPR arguably started with a worse engine and I shouldn’t need to explain how much they’ve destroyed BS in that regard as well. Witcher 2 looks worse than Skyrim by a lot imo. But by the time their next game rolled around, it was an industry leader in graphics. And cyberpunk 2077 is like the next Crysis now while starfield is… oh boy. And guess what? After all that work on their engine, they abandoned it. Why? Because their resources are better spent making games and systems in an engine someone else updates for them. Bethesda meanwhile not only can’t juggle the ball of updating an engine and game dev, but they’re not even smart enough to swap engines.

    Bethesda has all the signs of a dying studio and Microsoft is the sucker for buying them. And it’s a waste of talent more than anything. Talented people exist at Bethesda whose resources and career development would be far better off being applied on UE4.







  • I think my feelings are mixed in that aspect. I used to really love Bethesda games but after playing 1500+ hours of Skyrim and many hundreds of hours of fallout now, I think I see it for its limitations as well. And the mods end up highlighting shortcomings. The vanilla games are still a fun time I think.

    Also other games have just come in and created much better story arcs and characters that highlight how bad their writing tends to be. Skyrim was written okay but even then it never did anything that felt like plot development. Instead everything there goes as expected, you’re just wowed by the scenes and dragons.

    And yeah I think Bethesda continues to lack polish in what they do and it’s really showing. Even when fallout 4 came out all those years ago, every piece about it felt dated. It felt more like it dated back to Skyrim in ways, so I can see why Starfield failed even if I plan on playing it. I just hope Bethesda fix their issues because Elder Scrolls 6 can’t have this many loading screens, this many bugs, or this flat of a story. Sadly they have a trajectory on all of those things.







  • I thought this was common knowledge about the game but I’ll explain.

    Now maybe I do need to get better and become a pro player but I have about 5k hours in the game. Since about 2016 I’ve played at the LEM/SMFC level which is about 5-8% of the top MM players. My current elo still hovers around 18,000 even though I play very rarely now, I play a handful of matches every other month at most. I also used to do a lot of the old overwatch system that let you watch matches of potential cheaters, I got very good at spotting them.

    That isn’t to brag, I’m far from the best, but I quit playing around 2020 for a reason. The cheater problem is insane and Valve has done little to curb it. I got so suspicious that at one point I downloaded a publicly available cheat, popped it on a usb stick, and ran with it. I tried to use it intentionally without ruining other peoples fun btw. Even after running quite a few matches with it, no bad happened. And many years later that account is still not banned.

    I got especially jaded when I saw people obviously using aimbots or wall hacks and they now have thousands of dollars in skins on their accounts. Meaning they’re so unafraid of getting caught, they put money on the line. That’s insane.

    I came back for the CS2 update hoping they had fixed the problem and they absolutely haven’t. Every single VAC ban wave, go look at the leaderboards. Approximately 80% of the accounts get removed from the top 1000 players. That sucks.

    And you think “cool well at least VAC” is working. Except it isn’t. Because those accounts cost, at most, $15 and the waves happen with many months between. Sometimes in excess of 6-8 months per ban wave. So that entire time, cheaters can freely exist with cheats until the ban comes down. Also insane.

    All they’ve accomplished now seems to be getting rid of the most egregious spinbots and aim hacks. Other than that, the rest are still in the game and so now I play entirely casually.





  • What is completely wild to me is that there are only 4 main apps: Reddit, twitter, instagram, and Facebook. Almost every public conversation happens on one of those platforms. And of those four platforms, one of them was bought by one singular person. Some people just don’t get the absolute scale of how much one person can just buy of our communities.

    Like it or not, there are businesses on Twitter. Celebrities are easy to reach and talk to. Even companies use Twitter for support. News outlets post there. It’s a whole community. Was it a bit toxic? Yeah. But it wouldn’t have mattered. One guy bought it.

    Similar to what you said, if you were to run the numbers on this I’m pretty sure owning twitter to Elon is not much different than owning a cable subscription to your average family. A whole community of tens of millions of people bought by one person and its success doesn’t matter. Capitalism is broken. And if you think that’s bad, imagine how he can affect your government when a Supreme Court justice goes for a small small fraction of the price…

    Edit: I did the math and it turns out that twitter has lost so much money that this is no longer a cable subscription. It’s about a 6% yearly loss to Elons net worth, dependent on his current stock values. Which means it’s not cable, but about the cost the average person spends on food in a year ($10,000 yearly cost to a 200k net worth). Still insane.


  • I don’t think that’s what he’s saying. You have to ask yourself a question: is offering an expensive upfront subscription for an evolving product an endorsement of assessing future value into your purchase. In my view, it isn’t and it’s not what he’s saying.

    What he is saying is that to the minority who will find this a good value or who are okay donating to help them implement new features, go ahead and hit that button. Then separately he’s saying “the price will make more sense to more people as features are added” which is true but is not an endorsement of paying the current price for those promised features. At least from what’s in the article and what I’ve seen.

    It’s the difference between saying that you should buy Minecraft because it will become an awesome game one day versus saying you should buy Minecraft because it’s either worth it to you now or you’re okay with helping to fund the development of future features you’ll receive. Those are very different.