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And yet they really don’t do anything about it, I have yet to see evidence that they engage in the cat and mouse game. A lot of cheaters have full inventories of skins and have been cheating for many years at this point with the same cheats
Hi, I’m Cleo! (they/them) I talk mostly about games and politics. My DMs are always open to chat! :)
And yet they really don’t do anything about it, I have yet to see evidence that they engage in the cat and mouse game. A lot of cheaters have full inventories of skins and have been cheating for many years at this point with the same cheats
Look the perk system was bad but it’s wasn’t Fallout New Vegas bad. It was okay for a Fallout game but they probably should’ve done level ups by doing each 5 levels gives you 2 SPECIAL points to spend rather than spending normal points on the core stats.
Obsidian is off doing things and making games better than Fallout, they’d only come back because their studio isn’t extremely profitable and needs the cash.
Really though, please just go buy their games and play them. Outer Worlds got slated as pretty average but I’m still really excited to play that and Outer Worlds 2.
This is sort’ve true but post processing isn’t where the game struggles per se. Both Skyrim and Fallout 4 lacked LOD lighting and featured prominent Z-fighting of many textures, that’s an inherent way that the LODs are calculated in the engine.
So most of what I’m talking about like lackluster quest design and poor visuals aren’t unfixable by the engine, but they’re direct results of developing using it. The quest structures are mostly the same as they have been for decades.
And yes, they could easily code something like an ENB mod but they just don’t. They’re so bad at this in fact that they can’t even get proper anti-aliasing working. If I remember right, Fallout used TAA and it was so awful that I preferred a 3rd party FXAA to their solution.
Also to be fair, ENB is similar to other graphics injectors which aren’t new on the block but you dont really want to use an injector so they’d have to code something like an ENB into their DLL and that would affect the engine so they don’t do it. It needs a big update to add stuff like that and this will be the third game they haven’t bothered to significantly change it.
Imo it’s not about having a new engine, it’s that they don’t make enough changes to it and it’s very apparent. On launch, their games are some of the most lackluster games visually. I remember the update from Skyrim to fallout was just that they added god rays to the engine, that was basically the only difference.
Then Fallout 76 came out and not only was it extremely ill equipped for multiplayer and online, but graphically the game suffered.
Then we talk about the quest systems in the engine, and that’s great and all, but the quest systems haven’t been fundamentally updated since Oblivion came out. Go play any other RPG, they’re running circles around Bethesda in quest design.
What’s worse is that Starfield was met with mixed reviews and showcased their inability to modernize their engine with the loading screen problem. So ES6 is set up to make or break Bethesda.
They’re reporting 1.00 billion in gross profit as of Q1 2024 so yeah, they make money. It’s kind of impossible to compare much though since they’re the only freestanding music competitor that’s popular.
The closest comparison I can make is using Apples reported figures of making around $9.2 billion in revenue for its 93 million user base.
Meanwhile Spotify is making around 2.63 billion in revenue for its near 3x subscriber base estimated around 240 million. So I wouldn’t say they’re not making money, but maybe you can see why they think they can squeeze a lot more. Best to just unsubscribe honestly, they’ll keep doing this
Read a book that goes over the development of Stardew written by Jason Schreier and covered Eric a good bit.
The dude was was worth multi millions shortly after Stardew had launched and it hadn’t even occurred to him to buy a new car. Jason hung out with him and watched him climb over the seat to get into the drivers seat of his car because the door was broken. Then at some point Jason asked him how it felt to be a famous developer and Eric basically just said he didn’t care about the fame and actually didn’t want it. He just wanted people to enjoy what he made.
Saying Stardew Valley is a passion for Eric is an understatement. By the time he finished the game, he basically hated working on it. And ever since its launch, he’s worked on it for no reason other than to make a better game.
Eric Barone is a shining light in an industry of constant shame.
What’s funny is that it’s also probably an internal security risk as well. I mean who knows, there’s probably at least one of their internal servers that still accepts credentials or keys from the dead domain. Not to mention their emails probably aren’t transferred.
All of that could be fixed but you’d have to, ya know, not fire your programmers.
Yeah except most consumers no longer care about goodwill when buying new products so they’ve just figured out that it doesn’t matter what they do. So if a company has goodwill at this point, it might as well just be unspent money.
Because those systems already exist for the console players. All they’re doing is switching it over to steam but they likely had a translation layer there before to do all the things you’re saying but through PSN instead. Why? Because that system already exists for consoles.
So their options here are that they can take the netcode for consoles and modify it to utilize SteamIDs and fetch data from Steam or they can just turn your Steam ID into a console ID and treat all of the inputs to their systems exactly like they would on the PS5 while fetching them from Steam.
I’m not saying it’s a good idea, I’m saying you’d think that just trying to match the console and the way it handles players would be simpler. Especially when you’re trying to make cross play work. Clearly it wasn’t so they temporarily ditched it. Maybe Sony does just want your data but if that’s true, why would the telemetry gathering be such a big deal? And they also could just use your SteamID for that data gathering. So clearly PSN used to be more integrated than people here are suggesting
Correct, I never said it wasn’t buggy either. I’m just pointing out that if you have cross play and you already have console support with console user IDs then it makes sense to just convert PC players into that same console user system.
This is what Xbox used to do when publishing games on Steam and still do with their GamePass stuff. And very similarly, that system also broke things and still breaks things for people.
I mean yeah this is especially true for online games as this is a form of DRM for Sony and it gives them control to easily reject or accept keys and ban users using their pre-existing systems.
Same thing with cross-play, it’s possible that some of these games were designed to use PSN systems and so that makes integration easy. No clue, but if true it makes sense from Sonys perspective on both of those fronts.
Did I mention server load? What I mean is that having a PSN account means that whatever game is processing your account details doesn’t have to deal with Steam accounts, it just deals with a PSN account the same as it would if you were on PS5.
What I’m saying is it streamlines the code on the developers side of the games they’re publishing and again if Sony is using systems already to authenticate purchases or whatever that can be collected in systems they already have.
This isn’t rocket science, PSN may just be a translation layer.
That isn’t why. PlayStation doesn’t view this as a problem and in fairness, I don’t either. If the game had shipped with this requirement, it would’ve been fine. Many people put up with Ubisoft and they have a whole separate account plus launcher.
What Sony actually wanted was to make it easier on their server side to authenticate purchases and then to use the same PSN account systems to matchmaker for easier cross-play.
Would they collect data? I guess. They can already do that if they want as a publisher. So yeah it’s purely just to use their ecosystem, which makes sense.
I think this is the biggest myth of conversation. People always tell you to search for people whom you share something in common with, but the reality is that nearly everyone shares something in common and there’s no reason to go searching for it.
The key to a good conversation with a stranger is to initially do two things: 1. Ask details about the stranger and 2. Intertwine that with yourself in some way. You don’t even need to share this part.
Good conversations have these things I’ll call “footholds” where you intentionally give each other details shortly after meeting in order to create those ties in conversation. If you ask where someone is from, you should shortly offer up where you are from as well. Or if you ask about a hobby, offer a light comparison to your own.
Once you have enough of these footholds, the conversation should flow freely. If it ever doesn’t, ask the stranger more about themselves. And trust me, just be interested in what they say.
He did demonstrate it that way, specifically with a carrot. And it somewhat worked. The problem is they programmed it to do more and more pressure every time it fails meaning that doing the carrot first actually caused a safety issue. He only moved onto his finger because the safety feature seemed to be working.
Sony should take the hint. Many of these reviews are from people who can’t even get a PSN account in their country. So Steam is about to be flooded with requests for refunds due to the game not being available to some users. I already asked for a refund because of this.
It’s unlikely steam will be able to tell people to just pound sand, so Valve will likely step in at some point and then Sony will be in trouble with the platform itself.
Kind of. They’re asking you to pay for maximum possible bandwidth but make no claims about how long you can use that max bandwidth. Packets are only a convenient way to measure a percentage of max bandwidth use over time.
I think we’ve just stumbled on an issue where the rubber meets the road as far as our philosophies about privacy and consent. I view consent as important mostly in areas that pertain to bodily autonomy right? So we give people the rights to use our likeness for profit or promotion or distribution. And what we’re giving people is a mental permission slip to utilize the idea of the body or the body itself for specific purposes.
However, I don’t think that these things really pertain to private matters. Because the consent issue only applies when there are potential effects on the other person. Like if I talk about celebrities and say that imagining a celebrity sexually does no damage because you don’t know them, I think most people would agree. And so if what we care about is harm, there is no potential for harm.
With surveillance matters, the consent does matter because we view breaching privacy as potential harm. The reason it doesn’t apply to AI nudes is that privacy is not being breached. The photos aren’t real. So it’s just a fantasy of a breach of privacy.
So for instance if you do know the person and involve them sexually without their consent, that’s blatantly wrong. But if you imagine them, that doesn’t involve them at all. Is it wrong to create material imaginations of someone sexually? I’d argue it’s only wrong if there is potential for harm and since the tech is already here, I actually view that potential for harm as decreasing in a way. The same is true nonsexually. Is it wrong to deepfake friends into viral videos and post them on twitter? Can be. Depends. But do it in private? I don’t see an issue.
The problem I see is the public stuff. People sharing it. And it’s already too late to stop most of the private stuff. Instead we should focus on stopping AI porn from being shared and posted and create higher punishments for ANYONE who does so. The impact of fake nudes and real nudes is very similar, so just take them similarly seriously.
I didn’t say they weren’t banning people, I said they aren’t really playing the cat and mouse game. VAC is a known system and it doesn’t actually affect cheating in any meaningful way since the game is free, steam accounts are easy to create, and time between VAC waves is extremely long.
Go play a few matches of CS2 on competitive without buying the premier and tell me that they’re doing anything at all that is effective. It’s gotten so bad that playing on non-premier games I will get a cheater in the lobby about 75% of the time. And premier isn’t immune but it’s about 20% of the time.
Most of what needs to be done is that their servers need to clean up and stop sending so much data to the client and also the servers need anti-cheat. There’s been some suggestions of this by people getting banned for moving their mouse to fast repeatedly, but that’s about all they’ve done of note.
If you think that the company who has almost entirely abandoned TF2 and left it to rot to cheaters is doing much with CS, I think that’d be a bad assumption.