He actually responded to this on Twitter.
https://twitter.com/DrDisrespect/status/1805662419261460986
Two clear quotes from the tweet.
Were there twitch whisper messages with an individual minor back in 2017? The answer is yes.
and also
I’m no fucking predator or pedophile.
What about it is a clone of Genshin Impact?
Go right ahead. If they actually manage to do it, that will be the end of my YouTube watching.
…
Except on extremely rare occasions.
I’m sorry, I just find it funny that you walked back the “I’m done with Youtube” claim in the very next sentence.
My kids will be excited. They love this game.
$60 for the first game is kind of a crazy price.
Technically it’s possible, but the article includes the transcript that Druckmann himself posted, so that would mean he is faking a transcript to call out Sony’s edits to what he said.
No, it just shows that we shouldn’t trust everything published by a company.
“Not trusting” is easy but not especially useful if no one is attempting to figure out the truth.
Without journalism (or just a third-party in general) providing perspectives and communication in some way, you are relying primarily on the information coming directly from the companies themselves.
In this case we see that Sony was willing to fabricate quotes about an interview.
I guess it’s good to show contempt for your audience…
I don’t know. There have been plenty of times I’ve wondered if people in gaming communities actual enjoy games at all, instead of just talking about how bad they are.
Maybe they are just tapping into that market?
That’s why my favorite book is Moby Dick. No froo-froo symbolism, just a good, simple tale about a man who hates an animal.
I’m going to provide a different reply than the others.
Yes, I would consider 8 years a long time to make a game like Helldivers 2.
But all that means is that a studio in a good position to make that type of game would likely be able to do it in a much shorter amount of time.
In this case, we have a studio that was, in hindsight, too small and trying to be too ambitious in the game they were trying to make. So, trying to grow a studio at the same time you are trying to build an overly ambitious piece of software is going to have multiplying affects on how long said project will take.
Ahh…I see where you got confused.
I was saying that people will run an ad-blocker, but also refuse to pay directly for content.
And then complain that nobody makes good content.
I’m saying that even when you buy expensive products, you still have ads.
Sure, but that’s not really related to the topic. “Why are there ads in the products I pay for?” is a different issue than "Why are there ads in the products I don’t pay for?
OK? I was giving you an example of “paid content with no ads” that you claimed didn’t exist. What is confusing you?
What are you talking about that paid content has no ads?
The article that OP posted is on a site that allows you to pay and from what I can tell doesn’t have any obvious ads that I’ve seen.
But at the end of the day, find a site you like, pay for the content if you can and run an ad-blocker.
Agreed, ads are not the answer. Paying for content is the answer.
But people want their content to be free, while also being angry that their free content contains ads.
I expect the “free” content business model to die off.
I don’t. I expect the vast majority of people will continue to demand free content while simultaneously complaining about the quality of said content.
We also need people to realize that it’s not sustainable to expect free content while running an ad-blocker.
He is making something else, Haunted Chocolatier.
It looks like he’s effectively using Stardew Valley as a testing ground for features to see how they might work in that game.
So, not a direct sequel, but not a completely unrelated game either.
No Man’s Sky was much more lacking at release compared to how they sold the game. And they basically went radio silent for quite a long time.
I don’t see how the two situations are similar.
And No Man’s Sky isn’t that much better now anyways.