![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/2665e448-91d9-484d-919d-113c9715fc79.png)
Yeah, everyone knows 9 women can generate a baby in 1 month.
Yeah, everyone knows 9 women can generate a baby in 1 month.
And you had to scour forums with dubious links to find official or unofficial patches.
I agree, if you took out the side quests and mini games you’d get another FF16 which was an absolute slog by the end of it because of how monotonous it was with lack of variety
Something something enemy is both weak and strong something or other -_-
There is absolutely no way this can go wrong. Nope, not a single way. Ever.
And bullshit their way to acquire VC funds for years.
Maybe, I found this image saying it’s still above Hello Kitty, but not sure about the validity - https://imgur.com/ZEORgkV
Worth more than gold. Pokemon is the single highest grossing IP of ALL TIME
https://en.m.wikipedia.org/wiki/List_of_highest-grossing_media_franchises
Oh for sure, just saying there is another extra layer in the shit cake.
And you can’t discount Japan’s absurdly toxic work culture.
As respectfully as I can say this, so what? I don’t care about it trying to be a mass appeal GOTY art piece that pushes boundaries. I want an AC game with the stupid silly robots blowing shit up. Anything that tales me out building said robots or blowing said shit up is a negative for me. If anything having more bloat with cutscenes and dialogue and exposition detracts from the experience.
Of course you can, but I prefer judging a game on what it focuses on. Kind of like judging undertale on its graphics, it’s not the main point. AC is all about the combat and customization, and anything that gets in the way of that is what I would judge harshly.
What do you mean by branch out? They set out to do an action game like they did 10 years ago where the story is entirely secondary to the gameplay and mechanics. If anything having a super cutscene heavy character development drama would be branching out from what the series is all about.
Because at this point it is their stylistic choice, same as Ace Combat or like asking Kojima not to make a convoluted vomit of a narrative. You kind of know what you are getting into. And with how much long cutscenes and exposition takes you out if the game (I’m looking at you FFXVI) I like this approach to pure action games.
I find it funny how many reviewers complained about the story, it’s a From game. It is the equivalent of complaining about dialogue in porn.
Yeah, so many points of failure and so expensive
Sure, but what good is an IP if you can’t generate new products to attract and keep users?