I hate to defend Nintendo, but they used their own Emulators in the NES and SNES Mini (Kachikachi and Canoe respectively). I would be surprised if they just yoinked one from the internet here.
I hate to defend Nintendo, but they used their own Emulators in the NES and SNES Mini (Kachikachi and Canoe respectively). I would be surprised if they just yoinked one from the internet here.
I didn’t say that.
I expect it to be about as awful as Starfield. However, unlike Starfield (which didn’t sell horrendously by any source I can find, just not great) it has incredible brand recognition behind it. I have no doubts it will sell based on that alone as long as it looks like Skyrim 2 at first glance.
Edit: right after posting I figured out how to formulate what else I wanted to say but couldn’t find the correct words for: “Sadly profitability and quality don’t always correlate.”
5.5 years? No way they’ll shut down this quickly. The next Elder Scrolls alone will carry them into 2030. (As much as I would enjoy you being right though…)
Have you tried reading it? It’s written so poorly that I really hope no human was involved in this and it’s just AI generated garbage.
I find it wild that, to this day, Windows defaults to opening them in a browser. Windows has an image viewer right there.
Can that image viewer extract text so that a user could easily copy/paste it? I think if whatever pdf I was opening didn’t allow me to do that I would be really frustrated.
Remember the people who created malicious libraries that ChatGPT made up and suggested, in the hopes someone would blindly install them? You can do this a lot easier here. Check what websites this tends to hallucinate when typing “google” “youtube” “facebook” etc. and if any of them don’t exist yet, register that address and host a phishing version of the corresponding site there.
I hope you’re right because this article says they used a spray can.
Which brings me back to the last point in my comment.
I also hope I’m right. The two times I looked into it (right after the attack and before writing my comment) both came up with that result. Also it seems that English Heritage came out today saying there was “No visible damage”.
As I said, I’m not writing to defend the action, just pointing out that the OP article is, willfully or not, omitting certain aspects that could make JSO look a little bit better.
Edit: Formatting
but we did damage a 5000-year-old monument
As far as I could find out, they used orange cornflour that will just wash off the next time it rains. The most amount of damage anyone could seriously bring up was that it could harm/displace the lichen on the henge.
That’s not to say that I specifically condone the action, but it’s a lot less bad than this article makes it sound. It’s the same with the soup attack on one of van Gogh’s painting, which had protective glass on it. So far all the JSO actions targeting cultural/historical things (at least the ones that made it to the big news) have been done in a way that makes them sound awful at first hearing, but intentionally did not actually damage the targeted cultural/historical thing.
I think the biases of the journalist/news outlet/etc. are somewhat exposed by which parts they focus on and which they downplay or omit entirely.
I can only speak for myself. For me it felt really great being able to explore the world having absolutely zero idea of what is what, how much game is left, etc. It is reminiscent of a time when I was a kid and playing a game was exactly like that.
I even got quite sad when my friend “accidentally” told me
That a certain action I did locked me into a specific ending unless I did something I probably wouldn’t be able to figure out. Rationally I understand that this is as inconsequential as it gets, but I didn’t even know for sure if there were multiple endings until that point.
I totally agree with you. I was just clearing up why people bring up Spore beyond just the first stage being similar.
People mention Spore because the official FAQ mentions Spore.
Thrive is never gonna be “from puddle to space adventures”-type of game.
People also mention Spore because this is exactly what the devs are envisioning. To quote the FAQ:
Gameplay is split into seven stages – Microbe, Multicellular, Aware, Awakening, Society, Industrial and Space.
Yeah, if Mozilla’s goal is 1200 clips/day and 2400 validations/day then I have a strong suspicion that Stellaris uses a pretrained model and there are no royalties for the people whose voices were used for the pretraining. Not that it would be feasible to spread royalties among that many people in the first place.
What could point against that suspicion though is that Stellaris doesn’t need a “perfect” model so maybe they can get away with much, much less. After all the whole gimmick is that it is in-universe AI. A (near-)flawless model would be (near-)indistinguishable from a regular voice actor. Then there would’ve been no need to hire a bunch of voice actors to train an AI in the first place.
Assuming that it is pretrained -> finetued though, the only hope is that those initial files were donated willingly and not scraped somewhere. Otherwise their “ethical” argument goes out the window.
I’m not really up-to-date on voice synthesis. Have we reached the point where we can get enough training data from just a handful of voice actors to train a model of this quality?
Or is this a case of them using those voice actors for fine-tuning a pretrained model and just being quiet about that?
Funny because all they have to do is ask ChatGPT “Are you always right?” and it’ll answer something about it trying to always be right but indeed not always being right.
I definitely paid with some time investment, but you bet I wrote a short script to automate toggling that rule on/off. It’s also not like I had to run that script every time I wanted to play a game. Only to play a game in my brother’s library while he was playing something else or when I wanted to play one of my games and he was already in one.
Summing up the time investment vs. the cost of games, and using a time-money conversion rate that assumes I had a well paying job in my field and wasn’t still a student, it was definitely profitable.
You’re definitely right on the frustration front though: I bought many games just to not have to deal with this. It was mostly used for games one of us was on the fence about. Or (like in the Outlast case) only one of us really wanting to play a game and the other just playing along because playing together is fun no matter the game.
Now, in the former case, it might be back to sailing the seas.
I think people are more negative than positive about this change. The old system allowed for far more freedom at the cost of being more annoying to set up.
This change cracks down on anyone who used the old system in unintended ways, i.e. to share games with family members not living in the same household. For now that check only compares store region/country, but I wouldn’t be surprised if they tighten the requirements further in the future.
It’s also a negative compared to the old system if one of your (adult) family members throws a huge tantrum, allowing them to cause a lot more damage and inconvenience than before.
Edit: I just wanna mention, I am saying this as someone who is usually “RiDiNg sTeAm’S DiCK”.
Simply blocking steam in your local firewall was enough with the old system, if the last thing the account saw was the library being open to play on or being the owner of the game.
There are a lot of weird, convoluted tricks you could do with the old system to get around most of the issues. For example: I’ve recently managed to play Outlast: Trials with my brother despite only one of us owning it by turning on the firewall between sending the invite and accepting it and then accepting the invite and launching the game before the invite receiving account (who has to be the owner of the game) sees the invite sending account as offline.
We’ve discovered this firewall trick relatively soon after Valve fixed the offline mode “exploit”, but we never shared it publically so it wouldn’t get fixed too. I have seen a few people talk about it over the years though.
Assuming it is store country that is checked: Simply VPN-ing doesn’t change that. Instead you have to make a purchase in the new place with “a payment method from the region you have moved to”. From experience this locks your account to the new region for 3 months. What would be interesting to know is if you can be in a family and then change regions afterwards without getting auto-kicked.
Needless to say, my experiments ended at trying to see if they have any kinds of restrictions in place (unlike for the original family share) and I don’t wanna buy a throwaway game and lock an account into a different region for 3 months just for shits and giggles.
I experimented around with it in the beta out of curiosity.
Failed to accept the family invite. Your account must be in the same country as all current family members.
I’m assuming this is based on account region (i.e. purchase region) and not IP.
It’s not copyright, it’s patents…
(I do also hope that they lose because ingame mechanics being patented is bullshit)