Tbh, I think for unique elements that’s a valid approach. It also enables easier element selection in automated e2e testing
Tbh, I think for unique elements that’s a valid approach. It also enables easier element selection in automated e2e testing
I’ve always thought of ML-based logic as fuzzy as the outcome is somewhat uncertain
Idk why exactly but using IDs for styling has been discouraged for a while and now every application I’ve ever worked on had been styled using classes that are usually unique anyway
If I were American this would be my absolute priority too. I don’t like driving too much but love being able to get everywhere I want to by train. I don’t even own a car.
Just make sure to enable Airplane mode beforehand, to ensure your phone isn’t trying to connect to cell towers while it’s in a Faraday cage, because the added battery drain might prolong the charging process
Isn’t it great? And it all lets you shoot yourself in the foot equally as bad, if you misunderstand the frameworks’ design principles
I haven’t modded as of yet but I started off with Java and am now a C# Dev and the transition wasn’t too hard since most of the same principles apply to both languages. Unity games, that are often written in C# to me are the most moddable ones, especially considering that there’s a ecosystem for Unity mods out of the box
What makes you say that? I’m genuinely curious
Is Helldiver’s anti cheat that bad too? am I at least a little better off running the game through Proton on Linux or am I just providing a compatibility layer to a rootkit?
I agree, but our tester is a bit lazy I suppose