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Cake day: June 24th, 2023

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  • How much time have you spent being single?

    Most of my life. I’ve had two serious relationships and one complicated one, none lasting more than six months. My last relationship ended in late 2019, so it’s been 4.5 years. I’m 33 this year, and have been single for about 31 years total.

    If you’re currently single: is it by choice or circumstance?

    Bit of both. I choose not to invest my time, money, and energy into pursuing a relationship, but sometimes that choice feels forced because I don’t have enough time, money, or energy to spare for pursuing a relationship. If it happens, it happens, but I’m not proactive about it because I’m focusing on work and my hobbies. If I ever find myself financially stable without working full time I might have time to actively pursue a relationship, but that’s not in the cards right now for my autistic ass. I spend almost all my free time recovering so I can go back to work.

    I joined a LARP community and I go to board game and DnD meetups specifically to meet people and keep my social muscles healthy. Hopefully I’ll find a partner in those circles someday, but no luck so far. The unfortunate reality is that every girl I meet is already in a relationship. I have made a lot of friends, so mission accomplished as far as that goes, but the folks who say that joining hobby groups and hanging out with people who share your interests is the best way to find a partner are full of shit.

    Finally, both of my serious relationships ended on good terms because my partner felt I did not communicate enough with them, while I felt the amount of communication they were expecting was too much for me to maintain, which made the relationship a source of stress and anxiety for me. We broke it off, and I’m still good friends with one of them. This is a problem with me that I’m not sure how to fix, and it’s very much not conducive to a healthy relationship. I hope I can find a partner who’s comfortable with that some day, but it’s made me leery of jumping into new relationships.

    Do you / did you enjoy single life?

    No, but I don’t enjoy dating life, either. Life in general is an unending stream of demands, and I never get enough time to stop, breath, and reset. That’s true while I’m single, and it was true while I was dating.

    What are / were the pros and cons?

    Pros:

    • My living space is my own. Everything stays exactly where I left it, and I can decorate as I please.
    • I eat when and what I want. I can cook or eat out as I choose. Meals don’t need to be a production, and if I want to stock up and eat the same thing for weeks on end there’s no one to complain about it.
    • My time is my own. I can schedule things whenever and I don’t need to coordinate calendars. If I need to travel for work I can drop everything and just go.
    • No fucking kids. My niece, nephew, and soon to be 2nd nephew are plenty.

    Cons:

    • I’m so lonely. So very lonely.
    • Porn addiction. I have a high sex drive, no healthy outlet for it, and it’s an easy dopamine hit for stress and anxiety relief.
    • Financial stress. I’m barely getting by on a single income.
    • Constantly questioning my identity. I think I’m some flavor of aromantic sex-positive asexual, and I suspect I’m bi and/or trans, but I’ve got no partner to explore my own gender and sexuality with. It’s hard to tell how much is real and how much is my mind spinning off the rails with nothing to latch on to.

    Is / was partnership a goal of yours?

    Yes. I’d like to settle down with a fellow introvert so we can be alone together.






  • Abzu fell kinda flat for me after Journey, but The Pathless more than makes up for it. It seems to be set in the same world as both prior games and has several references to each, so playing the first two does make it more rewarding to play.

    I definitely recommend it since you liked Journey. The movement and combat feels great. It’s refreshingly short and focused for an open world exploration game, so it respects your time, and it also has some excellent storytelling with plenty of nice emotional highs and lows. It’s a worthy successor.




  • Outer Wilds certainly was. It was started as a college project and the devs stayed together to finish it after they graduated.

    Journey I’m not so sure. I don’t think it’s indie? If it is indie, then I’d put The Pathless up for consideration. That game finished what Journey and Abzu started, and it has some of the best feeling overworld movement of any open world exploration game I’ve ever played. Flawless.


  • Dust is great, but it’s deeply flawed.

    The art is phenomenal, but the writing is cringeworthy. I loved it as a teenager but I have a hard time taking it seriously now. I wish I never replayed it so I could have kept my nostalgia.

    The combat mechanics are fun and feel amazing when played as intended, but they’re massively unbalanced. IIRC with two exceptions (enemies that require a parry to enter a vulnerable state) every single fight can be won flawlessly by spamming Dust Storm even on the highest difficulty.

    It’s a remarkable game, all the more so since it was only one dev. I 100%'ed it, and it sits in a place of honor in my collection, but it’s not one I’ll ever return to.



  • I find Subnautica has less replayability than other survival games since the map and questline is static. Once you know where everything is and you’ve seen all the plot beats there’s not much reason to play the game again unless you want to challenge yourself with a speedrun or, as you said, one of the harder difficulties.

    I wouldn’t consider creative mode or sandbox mode to be a core part of the game. They’re great for fucking around or as an extended tutorial, but I see them more as external tools than as part of the game experience proper.




  • Okami@lemmy.worldtoGames@lemmy.worldWhat are some good games with *zero* replayability?
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    4 months ago

    Tunic is a solid 10-15 hour adventure game, and I highly recommend playing without spoilers as several experiences are information-locked like Outer Wilds. It’s an isometric adventure game heavily inspired by Zelda with some Souls influence bleeding into the lore, mechanics, and boss fights. Replayability is limited to speedrunning and challenge runs.

    Bastion is a wonderful adventure game with a heavy focus on combat. It’s a precursor to Hades from the same developer, and shares the same mechanical DNA minus the rogue-lite elements that Hades introduced. The followup game, Transistor, is also worth checking out, though it didn’t quite hit the same highs for me as Bastion. Both are 10-20 hour adventures with limited replayability if you want to achievement hunt.

    More games to check out:

    Psychonauts and Psychonauts 2

    Journey, Abzu, and The Pathless

    Subnautica


  • Been alternating between replaying Elden Ring on my PC and the original Ratchet and Clank on my new (to me) PS2. Making good progress in both.

    Currently working through the last level in R&C and I forgot how brutally unforgiving that game is with the limited health and scarce checkpoints.

    I’m almost through the academy in ER. Fixing to fight whatshername with the giant baby and the kamehameha attack. Already beat that god-damn OP knight guarding the entrance to her boss room.


  • Uchigatana is available, but it’s easy to miss if you’re playing without spoilers. Great sword. I use it almost exclusively for a hybrid DEX/STR bleed build.

    Mild Spoiler

    It’s tucked away in an early dungeon behind a hard to see passage. It’s not a boss reward so even if you’re finding all the dungeons it won’t be obvious that you missed it. Good luck!


  • Firewatch has been on the periphery of my attention for a while. I’ve heard generally good things about it, but it didn’t actually pique my interest until Stanley Parable Ultra Deluxe

    spoiler

    swapped it in to replace Minecraft in the alternate games ending.

    I figured if it was good enough for the Stanley Parable devs to feel it was worth referencing, it must have been an indie gem that I was sleeping on. I was wrong.


  • Firewatch was a recent purchase for me which I mildly regret.

    As a walking simulator it’s wholly dependent on the quality of its story, and the quality just isn’t there. It starts strong but the ending is rushed and without a coherent resolution. It does so much work to set up multiple dramatic mysteries and then haphazardly solves half of them out of nowhere and forgets the rest in the final scramble to finish.

    Nice graphics. Great voice acting. Neat concept. Needed more time to cook and left me feeling like I wasted my time getting invested in the story.

    A recent release? Diablo 4 I guess. I don’t really regret it since I knew what I was in for. I bought it to play with my best friend, and we had fun together until he got bored and frustrated. My hopes were high but my expectations were minimal and it still barely managed to meet them.