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Joined 1 year ago
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Cake day: July 11th, 2023

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  • insurance invalidation

    For clarity, if you do a stupid job at your DIY solar installation and it burns your house down, that is likely a covered cause of loss. There isn’t a policy exclusion for stupidity, unfortunately.

    There may be an exclusion for the panels themselves since you could argue that improper workmanship was the proximate cause of loss, but the ensuing damage would likely be covered.

    A similar scenario would be an improper plumbing repair flooding your house. Insurance won’t pay to redo the plumbing that was wrong, but it will pay to fix the water damage.





  • Played a bit and enjoyed it. I really like the concept of the first skill having way less cool down. I found the scaling information a little hard to follow. For example, skill does 1 + 20% (icon) damage. This could be improved by also putting the formula in plain language, i.e. “20% of elemental damage plus 1”.

    The auto skill feature could make this an excellent mobile game. I played with all my skills on auto attack and it worked quite well.

    Some of the stats could use some more explanation. Element and support were particularly vague. Also the first skill cool down stat, I had a hard time figuring out how useful more of that stat would be since the tooltip still showed the skill’s original cool down.

    Overall a really cool concept and implementation. Looking forward to playing the full release.