IIRC GTA V had basically no issues at launch. RDR2 had some crashing issues, but otherwise it’s like one of the best optimized and most scalable PC ports I’ve ever seen.
IIRC GTA V had basically no issues at launch. RDR2 had some crashing issues, but otherwise it’s like one of the best optimized and most scalable PC ports I’ve ever seen.
Just the trailer itself includes two direct parodies of real Florida people (the tatted guy on TV and the woman with two hammers)
Nah, the press release says it’s releasing on the S
Nah, that’s too far. You’re talking like 2028 there for the next gen consoles. PC probably gonna come 6-12 months later, like almost always.
They must have magicians working for them or something. I guess that’s the advantage of using a completely tailor made engine created with unlimited funding, rather than using Unreal or something.
Rockstar has done nothing but actual in-game footage for trailers since like GTA3. So, yeah, that shit is fucking insane. Doesn’t even look like a PS5 could run it.
The thing that gets me is how little creators actually get per individual ad view. Now, collectively, with tens of thousands and millions of views, they get a good bag. But my watchtimes of that minute worth of ads per video? Literally nothing. A fraction of a cent so small it doesn’t exist. I could watch a creator semi-regularly for like 2 years and my contribution to their income by watching ads would be in the single digits. I give them two bucks over Patreon or something just once and that’s worth as much as me giving up hours upon hours of my life watching ads. Now, I can’t afford to give literally everyone I watch more than once a dollar or two. But I give some money here and there to a couple I watch a lot. To make up for my using an adblocker.
Honestly, I’d probably get YouTube Premium if it wasn’t fucking Google behind it.
Would it make you wish for a nuclear winter?
I only played one for maybe like 2 hours, but they seem like pretty good games, you could probably pick one up for cheap on sale.
Also when I think of Soulslike Gollum, all I see in my mind is this gormless little creature wielding a 6 foot axe or something and that just makes me laugh.
Anyway, yeah, Nacon/Daedelic had several studios that had more experience making stealth-action games. I mean, besides the guys that made Styx, they also have the Shadow Tactics guys. Isometric tactical stealth could’ve been another option.
It’s honestly like they just made the absolute wrong decision for all things during development.
Those were your go-tos for gameplay expectations for sneaking around as a pretty weak little goblin man? I would’ve gone for Styx instead, a game about sneaking around as a little goblin man. (Which I think actually belongs to the same publisher)
Also you have to spend a lot more for good bluetooth ear buds compared to wired. Like, you can get a pair of KZ ZSN Pros for 20 bucks or so. They sound great, have nice material quality (they got metal bits on em!), good quality cable, great sounding mic… you get the idea. To get bluetooth ear buds that sound just as good you’d probably have to spend like 80 bucks? And they’d be made of plastic and not have the mic quality anywhere near the KZs. It’s just so much easier to get good audio quality with a wire.
Remember RPG Maker 2003, when you could just open any game made with it in the editor and change shit, give yourself god items etc.? That was dope.
Wait, why would they use Unreal? Seems way easier to port them to newer versions of Creation to me.
Saints Row felt like a desperate bid to save an already dying studio. You could actively feel the budget running out as you played the game.
Not like they did themselves any favours with the direction, but I think even if the game was better or sold better, it would’ve prolonged this at best. You can take the “it’s about family” hit to your reputation when you’re Star Wars, not when you’re a niche GTA competitor.
They started blaming the current government for the state of the country all of two seconds after they took over
Lay off the crack man
Facebook has basically become irrelevant for any discourse outside of “the olds are being radicalized by it”
If any game dev wants to know how to make a good multiplayer, just do the opposite of Rockstar lmao
From what they’ve shown, Mirage won’t really have that grind, since it’s not an RPG game, nor is it as big as the last three games.
Fair enough. I did play PC at launch but that was like almost 9 years ago so I don’t really remember much