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Cake day: August 29th, 2024

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  • Tellore@lemmy.worldtoGames@lemmy.worldAny good games that break the mold
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    2 months ago

    Dread Delusion:

    • Great plot, lore, and writing in general
    • A lot of moral dilemmas to solve and hard choices to make
    • Choices don’t change much in gameplay, but they change a lot in writing and that is interesting to read
    • Doesn’t handhold player much, but is way smaller than Morrowind for example, way less content and side quests and thus feels more linear
    • Lowpoly/lowres and kinda rough even by lofi standards, but certain consistent aesthetic which creates coherent worlds that are fun to explore
    • Combat is way too easy, even bosses are not challenging; recently hard mode was added, but I haven’t tried
    • There are some minor bugs and glitches



  • I personally think this is more of a culture thing than anything related to UI. So yes, moderation is very important to that, features/design/UI/UX to lesser extent. Memes on Reddit are mostly posted to subreddits dedicated to memes, you can actually just not subscribe to those. You can also use “home” feed instead of “popular”, “explore”, “all” so that you don’t get random irrelevant meme subreddits tossed into your feed. Personally, my biggest problem with Reddit is non-transparent moderation. And sometimes even automoderation. Things just get removed automatically for mysterious reasons, then you go ask why. Then question also gets removed silently without any explanations. That’s how Reddit moderation is nowadays. Lemmyworld also has some moderation issues and drama going on, but the whole platform is inherently decentralized and you’re free to pick any other instance with different admins and moderation choices. I already started using few more to see how it goes and to ultimately stick with what I like best.









  • Well, something like this is actually quite popular in modular synthesizers community. They have one type of modules called “Clock generators” which generate gate/trigger signals for given BPM (Like 1/4 or 1/8 or 1/16 rhythmic pulses for 120 BPM for example) and another type of modules called “Bernoulli gates”, which basically allow to specify probability of input signal going to the output. Those beat-skipping metronomes with configured probabilities are then used to trigger notes or samples or whatever. Also, this is modular where you can modulate almost everything, including BPM itself, but that’s a different story… Stochastic music approaches like this are often called “alleatoric music”.