Why is that?
Why is that?
Honestly, latency/performance stuff. As in: how do VST synths ensure that they’ll synthesize in time to keep up with the audio buffer, depending on user hardware. I’m asking because I’ve seen/heard countless VST synths fail at this and sound like a clicky mess, and I feel like if I understood how it’s handled in code it would make more sense to me.
Spectrogram*
That’s actually an accurate description of what is happening: an audio file turned into a 2d image with the x axis being time, the y axis being frequency and color being amplitude.
I get where you’re coming from, but I also think it’s fair to say archaeologists have at least some insight into what happens to glass over long periods of time. Hopefully Microsoft has consulted with them.
I have a 1070 and both performance and loading times have improved compared to CS:GO. 🤷
There are a number of websites that can tell you if your browser’s fingerprint is unique and thus if you are trackable. Truth is, it always is because of the sheer number of variables involved, unless you’re willing to disable a lot more than canvas, which breaks a lot more websites. Even Tor is more private despite having so many of their nodes ran by governments.
Good luck lmao