DLSS is extremely noticeable to me at stronger levels. I usually turn it on but keep it set to “quality” instead of “performance”. It’s still slightly noticeable but not that bad at that setting.
Stronger DLSS just looks like blurry mush to me.
DLSS is extremely noticeable to me at stronger levels. I usually turn it on but keep it set to “quality” instead of “performance”. It’s still slightly noticeable but not that bad at that setting.
Stronger DLSS just looks like blurry mush to me.
That depends on the specifics of the black hole you are falling into. It could be over in the blink of an eye, or it could be like one of those medieval torture machines. The main difference being the mass: a smaller black hole would kill you faster.
Imagine you are falling, but someone hooks something onto your feet, and attaches it to a rocket that shoots downwards at a speed far faster than you are falling at, so fast that it rips your legs off.
That’s what spaghettification is. One part of your body is being pulled in so much harder than the other part of your body that it rips you apart.
I sometimes use VPN software like LogMeInHamachi or Tailscale to play Minecraft multiplayer with friends over the internet.
Basically it makes your computers act as if they are on the same LAN. It should work for playing any game with LAN multiplayer support over the internet.
The 3D Prince of Persia games were Ubisoft
What is the “executable” in this context? I’m kinda confused as to what you are looking for.
What’s wrong with parsing the input files at runtime? Is it performance? Do you want one file to load instead of multiple?
Many have suggested pickle, which is kinda what you are asking for, but on some level it’s not much different from parsing the input files. Also, depending on your code, you may have to write custom serialization code as part of getting pickle to work.
Note that pretty much every modern game is a bundle of often multiple pieces of executable code alongside a whole bunch of separate assets.
That’s a good point which is part of why there is a lot of active research into quantum networking. Once you can connect two otherwise independent quantum computers, you no longer have the issue of increasing crosstalk and other difficulties in producing larger individual quantum chips. Instead you can produce multiple copies of the same chip and connect them together.
Because the math checks out.
For a high level description, QEC works a bit like this:
10 qubits with a 1% error rate become 1 EC qubit with a 0.01% error rate.
You can scale this in two ways. First, you can simply have more and more EC qubits working together. Second, you can near the error correcting codes.
10 EC qubits with a 0.01% error rate become one double-EC qubit with a 0.0001% error rate.
You can repeat this indefinitely. The math works out.
The remaining difficulty is mass producing qubits with a sufficiently low error rate to get the EC party started.
Meanwhile research on error correcting codes continues to try to find more efficient codes.
I mean the known theory of quantum error correction already guarantees that as long as your physical qubits are of sufficient quality, you can overcome decoherence by trading quantity for quality.
It’s true that we’re not yet at the point where we can mass produce qubits of sufficient quality, but claiming that EC is not known to work is a weird way to phrase it at best.
And guess who constantly lobbies and sues to keep things that way?
Error correction does fix that problem but at the cost of increasing the number of qubits needed by a factor of 10x to 100x or so.
Their trackpad can and does work via USB so ???
I have one of their trackpads and it works great with Ubuntu over USB but not over Bluetooth for some reason. (It connects, but Ubuntu doesn’t handle it well.)
I don’t believe everything on the internet is a lie (although of course I don’t believe everything on the internet is true either). You have to read it and judge for yourself.
In the case of getting medical advice, there is an inherent bias to finding anecdotes on the internet. The people who post are going to be the people who have something to say. That’s going to be either people who had a life changing positive experience, or who have something to complain about. The middle-ground experience is underrepresented.
However, there is value in anecdotes. The doctor can tell you high likely a given side effect might be, but people on the internet might have a better description of what that experience is like.
I try to take in as much information as I can when I am making an informed decision, including things like asking my doctor, finding anecdotes on the internet, and finding actual scientific papers.
In a disaster situation they have to decide who does or doesn’t get treatment:
It comes full circle because the proposed solution is to increase the number of people who are able to work, with the idea that those people will take on more jobs, and those jobs will fund pensions.
I think this is a bad idea because we already have more workers than useful jobs. An increase in the population wont really help.
Your response was
It’s not about necessary jobs, it’s about paying into social security / pensions.
In my answer those are two topics that are not directly related, although they are linked by both having to do with the economy.
Hence I gave responses to both topics.
If the jobs aren’t necessary, then surely there’s a way to organize society without those jobs existing.
This is the fundamental argument behind universal basic income.
As to the question of how to fund stuff like pensions or UBI without everyone working, the answer is simply to tax those who are working more, especially those making huge amounts of money.
We already have far more people than necessary jobs. One person with modern trchnology can produce way, way more than one person could even just a century ago.
A couple newer games have raytracing that genuinely adds detail but it’s pretty subtle and you have to look for it. Cyberpunk 2077 is a good example.
Portal and Minecraft are particularly good examples of raytracing because of how their sandbox aspects let you play with it.
There absolutely is a factor that modern graphics are so even without ray tracing is doesn’t add a whole lot. I still think Destiny 2 is one of the best looking games I’ve played and it uses fairly “old” graphics technology. The reason it looks good is their artists do a good job.
I played through the entirety of Prince of Persia: Warrior Within on my phone. That was a feature length PS2 game.
Other feature length games with decent ports I know of: