• 0 Posts
  • 19 Comments
Joined 1 year ago
cake
Cake day: July 6th, 2023

help-circle
  • Obviously you just mandate your game and console be always online and at that point you may as well just live stream the game to their house, don’t need to download if you never actually own it right?? Make them pay per the minute of game time and only unlock the next level after they’ve played long enough! Hell! Why even sell a game?? Just have people pay you for the right to advertise that they paid for it and charge them a daily subscription to keep the rights! Nobody owns anything but you! Art and entertainment is merely a vessel to siphon money from the masses! Purchase their souls for a hit of dopamine! Rent them their own eyes!











  • abigscaryhobo@lemmy.worldtoAsk Lemmy@lemmy.world-----
    link
    fedilink
    arrow-up
    5
    ·
    edit-2
    7 months ago

    Is it rotating weekly? If this is so common then what is the benefit of this? Like surely just keeping your employees constantly confused/off balance during their shift isn’t good

    I had a job that rotated, but it was quarterly, and it was so nobody got “stuck” on nights/days.


  • It sucks because there’s a lot about the ending (I’ll be as spoiler free as possible) but the ending basically being “And then nothing happened” is kind of the point. It’s meant to be bittersweet, because the story is about escapism but that ultimately you have to come back to reality eventually. The ending does the big lead up of oh man there’s a big fantasy and heres the happy ever after. but throughout the whole game it repeats over and over that things aren’t as magic and wild as you want it to be, that sometimes there’s a simple, boring, and sometimes sad explanation, and at the end of the day reality is the only thing that stays.

    Firewatch is definitely more of a “reflecting philosophy” game than a straight up “gamer story” game.