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Joined 1 year ago
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Cake day: June 1st, 2023

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  • If a significant amount of people “misunderstood” you, it’s not their fault, but yours for not clearly communicating or not tailoring your communication for the target audience.

    Same here: if people play the game “wrong”, you didn’t design it properly and/or marketed it completely wrong.

    Sure, there will always be “dumb” (or too clever) individuals who you simply can’t properly address and satisfy, but if the group is large enough to be loud, you failed your job.







  • aksdb@feddit.detoGames@lemmy.worldGamedev and linux
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    8 months ago

    It’s a double edged sword. If the actual devs are exposed too much, they get bombarded with shit from so many people who have no clue and/or just want to vent, that they would not be able to do their actual work or would even burn out from all the toxicity.

    Unfortunately people with actual helpful input are so rare that it’s likely not worth the hassle.

    Would be cool though if the people triaging reports would have the knowledge to sort the wheat from the chaff. But same problem there: it’s likely so rare to encounter these reports that it’s not worth training people for it.


  • aksdb@feddit.detoGames@lemmy.worldGamedev and linux
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    8 months ago

    They also have different processes. Each report would start as a support request that goes through some customer care department or even call center first, that will triage the issue with some knowledge base or decision tree. So before a meaningful report makes it way to a department that can actually deal with it, a dozen other people are involved first.


  • For the service they offer (the hosting basically) I am actually willing to pay quite a bit. But what they typically ask for (about €15 for a single account) that’s just not worth it, given that YouTube isn’t the producer of the content they serve. Music might be a bit more complicated thanks to the fucking idiotic way how licensing around that works. Anyway: nothing of that excuses the excessive use of ads they serve nowadays.



  • I got fed up with this shit and invested a bit of time into getting a working Premium Family plan through a cheap country (Ukraine is about $4 per month). I invited my whole family (parents included) so essentially 6 people have an ad-free YouTube now for less than $1 each (per month). I assume that’s still less than what they have gotten by serving us a shit ton of ads. And I am rid of that cat and mouse game for a while.


  • aksdb@feddit.detoProgrammer Humor@lemmy.mlPHP is dead?
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    9 months ago

    If you run it in old-school CGI mode, no, because each request would spawn a new process. But that’s nowhere near state-of-the-art. So typically you would still have a long-running process somewhere that could manage a connection pool. No idea if it does, though. Can’t imagine that it wouldn’t, however, since PHP would be slaughtered in benchmarks if there was no way to keep connections (or pools) open across requests.