Sencha Fukujyu. Loose leaf green tea with no added stuff. 70 degrees. Reuse leafs throughout the day. Brewed in a kettle that allows proper expansion of leafs.
Sencha Fukujyu. Loose leaf green tea with no added stuff. 70 degrees. Reuse leafs throughout the day. Brewed in a kettle that allows proper expansion of leafs.
Fairphone because I want it to last 5+ years without any annoying repairs.
I import my transactions into Beancount, a plain text accounting software, a few times a year. My setup uses basic machine learning to classify each transaction. This gives me a decent understanding of my situation when combined with Fava, which visualizes the data.
Each month I save a set amount of money automatically into a few different index funds.
I make sure everything that is a monthly payment is something I actually use. Only one streaming service at a time, cheapest phone service etc.
I keep an eye on my main account every now and then to see how much I have. If i feel like it is stacking up more than what I may need in a short amount of time, I either buy more index funds or put it in an account with interest on it. If the main account ever runs out of money I have done something wrong.
I would say I don’t really budget. For me I do not feel the need. I am by no means rich, but not spending money on wasteful things really does a lot. E.g. make food most of the time instead of eating out, cut your own hair, only buy things that last and do your research before buying anything significant.
Please keep in mind I live in the EU and pay a sort of salary insurance so I do not have to stress a lot if something were to happen to change my situation.
I could recommend evaluating if you really need shampoo. Look into no-poo or acid rinse. I use local made soap and acid rinse instead of shampoo, works well for me. Other than that as others said we need more info.
My impression of it is that you can achieve good performance in UE5, but you won’t be using the newer tools for that in most games. Many of the newer tools, like Nanite, comes with a large up front cost, but scales well after that. So you can make a beautiful game that runs stable 30 fps with some effort, but reaching 60 or 120 is trickier when using the newer systems.
Since there are so many different systems in Unreal 5 it’s also a beast to understand. Understanding a system is in many cases a key to performance optimization. Performance is also something that spans most disciplines, adding more people that need to understand it.
UE5 is targeting capabilities of newer hardware, compared to UE4, so it tends to push the limits more.
UE4 has had a lot more time being refined than UE5, so it is understandable that it performs better.
Making a game look nice and run well on newest hardware and do the same for lower end hardware takes a lot of effort. You may need to fall back to older systems with different visuals and spending time on getting it to look similar enough. Sometimes two systems may even not be feasible to switch between, so then in most cases the newer system with better quality takes precedence.
I could go on about this at length but I mostly want to communicate that people underestimate how hard it really is to make a game that is a good investment, fun, beautiful and performant. There is always a balance to be struck.