I’m talking about offline/online generically here, not whether it’s using the official servers. I know it’s not using the official servers which is why you can play without anti-cheat
One of the reason why seamless coop is so good is you can play with mods without having to go offline and disable anti-cheat. I fully expect their implementation of this won’t allow for that.
The fact that I can’t do something as simple as turning off that god-awful chromatic aberration without anti-cheat banning me for cheating is so ridiculous. It’s so bad that I only play offline and at the moment, Seamless Coop is the only way I can play multiplayer.
I’m confident its people using Chrome with Adblock Plus
I was already on my way out of reddit before the API pricing changes, but not being able to use my choice of app was the final nail in the coffin. I had noticed just how much time I was spending looking at my phone doing nothing but scrolling through stuff, reading things I didn’t care for. I spend so much time looking at screens as part of work, recreation, and socialising that I knew I needed to drop my usage. Return to monke.
Using federated services after going cold turkey for about 2 months, I now have a much healthier relationship with it. I like how its smaller and I don’t get the feeling of missing out on something if I wasn’t constantly checking. I started feeling calmer and generally happier.
That is just lemmy.
The ultimate solution is to allow for P2P online with official servers as the default, and just warn people that you might encounter cheaters if you use P2P. Can even go a step further and separate the player pools between unmodded and modded clients. So you can play online with mods, but run the risk of encountering cheaters. P2P should mean you can ban certain people from invading you due to hacks or high ping similar to DSCM back in the day, but in-game.