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Cake day: June 13th, 2023

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  • As far as I’ve found, they’re both right. You shouldn’t have to wash your mushrooms, but it’s not a bad idea if you’re not buying fancy mushrooms.

    The generic button mushroom variants you’re probably getting at the grocery store are grown in compost, which often contains some manure - ie poops.

    But before growing mushrooms it’s pasteurized. Mycelium is picky, and fairly easily out-competed by other stuff, so to make sure you’re just growing mushrooms and not bacteria you basically have to sterilize the medium they’re grown in.

    But those mushrooms are often grown in open beds, and harvested by hand. And that means they get that poop dirt right up on them. Will it immediately give you super botulism? Probably not but it’s still kinda ick.

    Fancier mushroom varieties from smaller cultivars are the ones that actually don’t really need washed and often shouldn’t be. They’re grown in highly sterile environments and they fruit out of a container, so they never touched the poop. And that’s if they even used compost - lots use straw or wood.

    If you do decide to wash your button mushrooms it’s not a big deal, they aren’t actually sponges, and they don’t absorb as much water as some cooking shows say. If they get soggy it probably means they’re old, try putting them in the fridge for a few hours uncovered. It’s basically a dehydrator.





  • To be fair I’d call it a wash. Bedrock fixes a lot of weird stuff like quasi connectivity and being able to push things like chests with pistons but also introduces it’s own bugs like weird timing things and randomly taking fall damage. There’s also weird differences like being able to do things with cauldrons or just like minor texture differences that they are slowly bringing into sync.


  • Because Bedrock runs on phones, tablets, consoles, and a host of other random crap, and does so relatively well. Because of that the install base and playtime especially among younger players is actually massively skewed toward Bedrock being the more used. Add to that rumors that the Java codebase at least was a terrible mess, and the performance issues Java edition still has to this day and it’s no wonder they wanted to do a full rewrite, especially after having to make things like the console editions and even one for the 3DS.

    The windows launcher is annoying though.



  • I think it’s a conflation of the ideas of what copyright should be and actually is. I don’t tend to see many people who believe copyright should be abolished in its entirety, and if people write a book or a song they should have some kind of control over that work. But there’s a lot of contention over the fact that copyright as it exists now is a bit of a farce, constantly traded and sold and lasting an aeon after the person who created the original work dies.

    It seems fairly morally constant to think that something old and part of the zeitgeist should not be under copyright, but that the system needs an overhaul when companies are using your live journal to make a robot call center.




  • I would love to see chargers more incentivized at workplaces. As solar becomes more common charging during the day is going to make more sense than night. There are already ways to track charging costs and bill them out or just consider it a job perk. Most people don’t need to charge 300 miles a day so even if every single employee drives an EV you probably only need to install enough chargers for somewhere like ¼ of the cars on site. Yes some people need to drive for work, but there are a lot of cars that sit all day and could be running on solar instead of charging off something else at night instead.


  • I tend to find that it needs about 10x the users, but I honestly don’t know if it could handle that at the moment. Generally I would assume one would use a social network for the social aspects, but right now the top (everything) post of the past 24 hours has something like a thousand votes and about a hundred comments, which is actually a pretty decent amount. But there’s maybe 1 other post with 100+ comments right now in the top of the past 24 hours that I can see. Go to a second page or scroll for a bit and you’ll see most posts have less than ten comments.

    Is number of comments the most important metric? Probably not, but it is pretty important one since it’s kind of the main reason I would come here instead of just scrolling through Google News or whatever, and I’m guessing I’m not alone.

    The only people who actually managed the migration in my opinion were the StarTrek.website people, and it took a clever coordinated effort in a community of people who probably skew more technical than most. For most communities that were interested in things like specific games, shows, hobbies, or whatever and not interested in a new computer toy to play with, they’ve essentially died out and are either ghost towns or full of bot posts.

    In large part I think it’s because Lemmy’s discoverability is pretty trash, and while I get that it’s kind of on purpose it’s still an issue. The migration led to this explosion of communities but because finding them is harder than making them, it spread these relatively small communities out. The hope was that they would find each other and coalesce, but instead it seems like they took the path of least resistance and just slid back to their old haunts.

    One of Lemmy’s key strengths is that it can act both as an aggregator that has a stream of news stories and comments but if tuned slightly differently it can act much more like an old school forum, but there’s really no way to bridge the two ways of interaction right now. I think one path forward is finding that middle ground, and slowly becoming a respiratory of useful discussions like old school forums, Facebook groups, and yeah even reddit. But to do that there needs to be a lot more searchable and discoverable and not just letting Google do it. Finding a way to both surface jokes and memes and whatever for quick consumption, but also having some way to keep those highly technical 130 page long forum posts where they reverse engineer an aquarium bubble pump or something available and simmering on the back burner, ready to be found in a few years and awakened when someone makes a breakthrough.

    On a more personal note, I feel like I’m vibing less and less with Lemmy. The memes have slowed way down, the articles are interesting sometimes but the lack of any comments makes me less interested in interacting with them, and I feel like I hit the wall of reddit repost bots spamming thousands of sonic fan arts way quicker than I used to. It honestly feels a lot more like it’s dying from lack of meaningful user interaction pretty much everywhere outside the star trek memes. Half the time it feels like I’m just using Hacker News by proxy. Just like that line “butter spread over too much bread” it feels like the users are spread out over too many servers. I dunno, I’ve had a few so I’m rambling. Thanks for coming to my Ted talk I guess.




  • It’s a dodge since the farm mentioned is historic farmland. They aren’t allowed to stop farming and just put up solar.

    When Kominek approached Boulder County regulators about putting up solar panels, they initially told him no, his land was designated as historic farmland.

    In Kominek’s case, he literally bet the farm in order to finance the roughly $2 million solar arrays.

    “We had to put up our farm as collateral as well as the solar array as collateral to the bank,” he says. “If this doesn’t work, we lose the farm.”

    From: Original NPR story

    If anything it seems like a clever way around zoning. Reading between the lines it seems they view the crops as kind of a bonus, not half the point like the original article makes it seem.





  • Not an expert, but my gut reaction is not really. The panels themselves are largely glass, aluminum and silicon, with fairly small amounts of doping agents. There are electronics but since they’re outside they’re largely encased in something, wiring which would be plastic and copper or possibly aluminum, and then the structure itself which is going to be steel and concrete.

    Solar panels are significantly more sturdy than one would think given they are essentially a giant piece of glass. They’re usually rated to 12mm hail or more, which would normally absolutely devastate a crop. They don’t really go bad either they just become less efficient over time. There’s no moving parts to wear, no liquids, and in some designs very little in the way of electronics to go bad.

    Essentially, I wouldn’t be surprised if there would be more harmful contamination from a diesel tractor driving around in the field or from a nearby coal power plant than from any kind of solar array as long as it didn’t have like, lead legs or something.

    That being said, these kind of projects have been shown a lot but they’re unlikely to be used in most large scale farming - they usually interfere with any machines used to plant or harvest, and are only really well suited to a few crops. Parking lots are a much easier target for this type of solar project.


  • fhqwgads@possumpat.iotoGaming@lemmy.mlLoop Hero - 🎴 Game Review
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    10 months ago

    Tldw: it’s boring and grindy. Honestly the video isn’t great.

    Since I played it when it was free from epic too:

    Its a game whose tediousness outstrips its interesting ideas way too quickly. There’s a loop that starts blank that the hero goes around, and the player builds the loop up over the course of a “mission” by placing things like mountains and plains and swamps. Some of these tiles spawn monsters, some help the hero, and some do both. It’s the most interesting thing in the game and also the most underdeveloped. Eventually after placing enough tiles a boss spawns and your “mission” is over and the hero goes back to camp. Technically you can keep going through loops but there’s really no point.

    Camp is made up of buildings that you build out of resources collected during the loop and serves as a sort of meta progression for the game. You build things and get new cards, classes, equipment and whatnot. They’re made of tiles but much larger and less visually distinct than the loop tiles - which is super annoying because much like the loop tiles layout is important but unlike the loop that you will place a million times, you only get one camp, so any mistakes are forever. Camp Tiles are built from resources gathered doing loops, so they feed into each other in a kind of rougelite way.

    The main problem with the game is that the systems are interesting but they have so much tedious stuff attached that the entire experience is bogged down. Take for instance equipment: the game gives you a stream of equipment that functionally can be different, it might buff attack speed, defense, all kinds of things. But the game gives you like hundreds of pieces of equipment per loop, and it’s all random so you wind up babysitting the equipment section of the screen all the time so that the hero doesn’t become underpowered and die, but you also can’t try for a “build” because any equipment you don’t use is slowly deleted. If you want attack speed the only thing you can do is pray to rngsus that it pops up consistently (spoiler, it won’t). Or the camp itself - eventually you unlock furniture for each house, there are a million different ones, and they’re all things like +1%hp Regen.

    But by far the grind gets the most real when you start looking at how many resources you need. Certain tiles grant certain resources that are given during the loop, which is a really good way to incentive players to not get stuck in a rut when building the loop - but the math is way off, and when failing to defeat the boss means that you lose 70% of anything gathered it just adds insult to injury. It’s supposed to be a push your luck thing, but you’re only allowed to leave once a loop and loops can be fairly long and … well like everything else in this game - random.

    It kinda feels like I’m just crapping on the game, but I actually think under the tedium there’s an interesting game here. The first time you find a tile interaction (of which there are far too few) is a little magical, and the plot is kind of interesting even though it’s the most overwrought sequel to the neverending story you’ll ever read. Like an annoying amount of Devolver games, this kinda feels like it would be a really good mobile game if it was somewhat streamlined.