Fushuan [he/him]

Huh?

  • 0 Posts
  • 229 Comments
Joined 1 year ago
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Cake day: July 1st, 2023

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  • I have atopical dermatitis so besides the good old showering and applying shampoo twice, once to get the hair clean and the second time to keep the product there while I clean the rest of my body, I use some speficic products concerning the affliction.

    For the shower, I use a highly moisturizing gel from the local store combined with one that’s supposed to be special for the skin that costs 20 times as much, and Blue Cap as a shampoo recommended by my hairdresser to help with dry scalp.

    I usually shave in the shower with hot water so I don’t really need any aftershave cream but I have one for when I dry shave.

    Besides that, I have some local moisturizing cream to be used occasionally when the skin dries too much, and the occasional cortisone paste for eyelids and specific body parts that like to specially dry and have bad reactions.

    When I feel specially oily (which is almost never because yay atopical dermatitis) I tend to buy some natural exfoliant shower gels and then apply moisturizing cream afterward to “replace” bad body oil with good cream oil I guess xD.









  • Bitwarden has a passkey service + a paid totp service, so I can always use either to log into whatever within two clicks. Yeah it’s less secure than a physical keychain but… Whatever, it’s better than passwords and as easy to use.

    In any case, if you atore the backup codes in a place where you can lose them, that’s on you. Upload them into somewhere you control that has good privacy laws.





  • Regarding your grim dawn complaint, did you not have enough level for augments? Augments and the crafted thingies you put on itels are what usually caps you until you reach suepr endgame in grim dawn. You don’t really need to be 100% capped anyway, I usually pick strong gear and augment/enchant it with resistances where I can to cap myself. The typical constellation paths also have resistances.

    Dunno, I usually decide to lose that resistance and risk taking the damage and something else drops, it’s grim dawn, where most mobs die in 2 seconds and you can recover damage very fast.


  • You call them obfuscations, I call them fun. Having different ways to scale my killing machine is fun. having to design different and new ways to becoming a mowing machine is fun. I’m with you with the “endless progression” thing, that’s what I prefer from D2 and PoE, once you reach the top tier content there’s no infinite content.

    Stardew doesn’t make you do NP-complete multi-knapsack-problems in order to even have a viable character

    Oh come on, you don’t really need to optimize that much to have a viable character!

    drown you in overly complex interactions so you can’t usefully plan in your head

    You don’t plan for all, you just pick the ones that are useful. I enjoy using out of game tools to optimize my in game characters.

    It manages to be fun without those things, but ARPGs seem to overwhelmingly rely on them in order to be engaging at all.

    It’s a different kind of fun. Stardew is fun not really because of the farming gameplay loop, but the farming gameplay loop within a town with character interactions and tbh, I haven’t really finished all the content it offers because its simplicity bores me.

    What you need to ask yourself is not how to remove those obfuscations, but what each game offers to the player. I assure you that neither SV, PoE, LE, GrimDawn, even D2 are designed to offer you the simple gameplay loop of “mowing the field of vegetables and monsters and getting the produce aka loot”. Stardew offers a chill experience with a simple gameplay loop so you don’t feel pressured into being good at it, alongside with a story around the townspeople and the farmer. D-clones offer a multi layered toolset with complex interactions to prepare better for the mowing, a big big part of the fun is in the preparation, for a lot of people the “mowing” process is more there to test the machine than to enjoy the game.

    I honestly think that if you don’t like the layered design space that most ARPGs offer, it’s not your genre.