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Cake day: June 16th, 2023

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  • I love archaic inconsistent Japanese. 今日 (obviously きょう) used to be pronounced the same way but spelled… けふ. There’s a Wikipedia page on historical kana orthography and the example the use on the page’s main image is やめましょう spelled as ヤメマセウ. The old kana usage sticks around in pronunciation of particle は and へ. There also used to be verbs ending in ず that turned into じる verbs like 感じる. Here’s a post on Japanese stack exchange where somebody explains verbs that end with ず, づ, ふ, and ぷ.
    Honestly I’m glad I don’t have to learn historical inconsistent spellings, but part of me thinks that it’s really cool and wishes it was still around.



  • isyasad@lemmy.worldtoGames@lemmy.worldLegend of Zelda
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    3 months ago

    Phantom Hourglass was my first but Spirit Tracks is my favorite. I actually really like the stylus DS controls (and it’s not even that bad using a mouse on an emulator either) but the main thing I like is the music and story. Music and story I would say are both better in Spirit Tracks than any other game in the series. It also is one of the few games in the series that you can really call a legend of Zelda. She’s there the whole time and the main story focuses on her character arc.
    Just overall an amazing experience with some really dramatic moments, if I had to summarize what I like about it more than the other games in the series I’d say it’s the most “cinematic & dramatic”




  • Sorry for rant
    There’s a thing in sociology (or social psychology? I don’t really know the difference) called “identity salience” that I think explains gender really well. Basically, people have any number of identities that describe them and they are of varying importance/salience. For example, it can be a big part of somebody’s identity that they are a “father,” but not a big part of their identity that they are a “driver” or “consumer.” Maybe all those words can objectively be applied to this person, but he would likely identify strongly with one over the others. Similarly, right now I’m a “commenter” because I’m leaving a comment. That’s something that objectively describes me, but I don’t consider it to be an important part of my identity at all. Gender is just like any other identity; it’s more or less important to different people. There’s already a distinction between sex and gender, even colloquially to an increasing extent, and gender is widely understood to exist as a spectrum or multiple spectrums. It’s reasonable to believe that people who don’t consider a traditional gender to be an important part of their identity could consider themselves non-binary.
    It’s true that gender stereotypes exist, but there are plenty of positive characteristics that are also associated with gender like “men are confident” or “women are understanding.” If somebody doesn’t identify with any of those characteristics or even stereotypes, then they might just feel like they’re not accurately described by gendered words. Of course, somebody who doesn’t fit the stereotypical idea of a certain gender can still be of that gender; it’s all subjective.
    If you’re interested in simple, objective, binary gender, it’s called sex, not gender. And even sex isn’t simple, objective, or binary when you really get detailed.



  • They do include the effect size of including non-binary students when they write “(nb. Non-binary students account for 0.3% of this total)” etc. so the impact on the actual data is shown, if you’re concerned about the statistical analysis. It also does make sense to group them together in this context as they are both minorities in STEM. However the way the article is written makes it clear that including non-binary students was an afterthought; if it was clear in all the data and headings that the data is for both non-binary and female students with the interpretation that they are looking at just “students who aren’t men” then it would have been a lot better.





  • Golden Sun is probably one of my favorite RPGs, very deep combat system where in the lategame you will be modifying your character class in the middle of battles to change your movesets and other cool mechanics. Fairly interesting story as well. It has great GBA pixel art and it does have random encounters.

    Persona 5 is a turn-based RPG that lots of people who aren’t usually into turn-based RPGs tend to like. Simple but satisfying battles, and a story that would have seemed mediocre if it wasn’t for great music and some cool moments which make it really stand out. No pixel art and also no random encounters.

    OMORI is pretty good and has a really good art style. The story is also very good with some very memorable characters and moments, and pretty good music. The combat is simple and probably best described as “not bad”. The biggest downside of the game imo is that despite not being very long (<20 hours) it felt like it dragged on close to the end. It might have random encounters? I don’t really remember.

    Overall I recommend Golden Sun if you are able to emulate it or something (not on steam or switch)



  • Nobody is getting paid to write Steam guides so it’s not like you can really expect somebody to write really good ones for obscure games. I think a stricter guide system would probably just lead to there being less guides rather than better ones. Like under a stricter system, the people who write incomplete/inaccurate guides will just stop posting them, but it’s not gonna convince many people to start writing good ones. You could also look outside of Steam because from my experience, most people don’t really use the Steam guides feature.