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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • On the one hand, yes. But also, it’s mostly capitalism.

    I don’t think there’s anything inherently wrong with “I’m starting a frisbee club for fun. We’re going to meet saturdays in the park. I’m going to put up some flyers and tell my friends about it”.

    But at some point that can mutate into “i put a 30 second unskippable ad for FrisbeeFranchise on youtube, and a giant billboard over the subway stop that implies if you don’t play frisbee you’ll never be happy”. That’s bad.

    I think targeted ads should be illegal as a first step. I don’t think anyone except the worst sort of advertisers would go to bat for those. Old fashioned static ads where they put an ad for bike stuff by the bike lane in town is annoying, but somehow we’ve invented things so much worse than that.



  • There are a small subset of people who legitimately just don’t understand game development fundamentals though, and they actually believe that things would just be fully interchangeable. As in, you buy a skin in Fortnite, and you can then open up Roblox and set it as your player model.

    Those ones are especially not the brightest.

    The people who are like “you can just take your skin from Skyrim and put it in gta5 and it’ll just work!!” people really are baffling. The hubris and ignorance is so much










  • But it still spooked Wall Street, as parent company Take-Two Interactive Software Inc.’s shares plummeted as much as 10% following the news.

    I think our economy might be predicated entirely on stupid.

    Also, $80 is a lot when typical people’s buying power is decreasing. I think like half of americans can’t tank a $500 surprise bill, and they want people to blow nearly 20% of that on a video game? Fuck off, capitalists.


  • Renting games and music seems like a bad idea to me, but I am in the minority. Buy a new album once a month for $8, after a year I have 12 albums. Pay that to spotify and I have nothing.

    Gamepass is priced more aggressively at $12/mo, but I assume it’s a loss so they can eventually raise prices. Even so, if I buy a new somewhat discounted game for $36 every three months, after a year I have four games. With gamepass, I’m pretty sure I end up with nothing.

    But I don’t think humans are known for long term thinking.






  • Software engineer.

    Morning meeting that’s supposed to just be “what you did yesterday, what you’ll do today, and if you need help”. People fuck that up and go off on tangents. What should be a ten minute meeting takes 30.

    Product owners at some point told you what the features to work on this month will be. For example, we need to add the ability for some reasons to bulk delete appointments.

    Chat with product and other engineers about what that entails. Product probably won’t give complete, clear, requirements so you need to pull it out of them. (Hard delete or soft delete? Do you need an audit log? Are you sure with no take-backs you don’t need an undo? Do you want to notify anyone when it’s deleted? One email per request or per event? Do you have designs for that email? No? Of course not. And what do you want the UI to look like? If I “just put a button somewhere” we both know you won’t like it. Give me details or that blank check in writing.)

    At some point sit down and make code changes to do the thing. Change the backend server code to accept your new request. Write automated tests. Change the frontend to make the request. Write more tests. Manually bang on it. Probably realize some requirements were missed (you guys know there’s a permissions system, right? I hooked this up to the existing can-delete permission. What do you mean CS doesn’t use permissions? You made them all superusers??)

    Manually bang on it a little. Deploy it to dev or some non-production environment. Have product and other stakeholders look at it and sign off. Probably get feedback and either implement it, or convince them to do it “later” (or: never, because they’ll forget and it’s not actually important).

    Get code approval from other engineers. Make changes as needed.

    Merge and deploy. Verify in production.

    Meanwhile, do code reviews for other people’s work. Context switch. Feels bad. Other guy is working on a progress report tool that’s in a whole other part of the code, so every time you look at it it’s a shifting of brain gears.

    Also look at dependabot for libraries that need updating. Read release notes. Make changes if needed. Test. Pray.

    Also periodic meetings to go over work in the backlog. A meeting to discuss how the team is doing that usually doesn’t produce results, but can be a vent session.

    I imagine from the product owner it’s something like:

    Get a mess of contradictory ideas from leadership. Try to figure out what they actually want and in what order. Manage their emotions because they have all the power and don’t like being told no or otherwise feeling bad.

    Talk to customers and other users. Try to figure out what they want. They say things like “make it go faster” or “can you make the map bigger?”. There’s no map on the website.

    Talk to engineering. They ask so many questions. Why can’t they just do the thing? They’re always going on about stuff that doesn’t seem important (like security and permissions and maintainability). This needs to go out Friday because the CEO wants it out.

    Write tickets (a short document describing work to be done). People don’t read them. Or maybe don’t finish writing them, and leave a vague “as a user I want to be notified about changes to my project”, without specifying any details. (Notified how, Ryan??)

    I don’t know what else they do.

    Startups are a mess. Anyone who says they want to run the government like a startup should be banished from the land.