How many already launched?
How many already launched?
Thinking when the “leaving packages before door” will stop (by shops refusing to send it that way due to cost related to stealing)
True, if you have extra money, …
It just ‘feel’ bad/wrong like now Google has a brand that they will quickly kill any project they start.
If you create a good product the market will pick it up, throwing cash at random projects and killing it when it doesn’t make huge profit sounds wasteful.
You mean they throw a lot of money at the wall hoping that something will stick?
Over all I upvote posts if its something I would like to know about.
In this case its good to know that there was some limit issue that (as on the page say) is already resolved.
If it was intentionally done or not we will never know, but its good to know if it would happen again that there is some limit.
I upvote because:
Only [ Confirm ] and [ Set later ] in the dialog? No way to never set/change/cancel? Rapist mentality?
ALVR works on Linux with Quest 2, BeatSaber works fine, dont know much about other games.
Connect, disagree, return?
Just by looking at the biggest instances someone could think that they cover most of the users but I’m positively shocked.
Kudos for the work!
But the summary is missleading.
That’s why I stated that it should be illegal to promise product while selling a undefined time limited license, there should be a clear minimum time stated when you “buy a subscription” for (single player?) games.
I concur Buyer should not gain rights to product, so they should not be allowed to profit from it, but they should be able to preserve it, unless the license that you actually buy had a time limitation, but that should be clearly stated when you buy it that you only buy access to it to (at least) X amount of time like you have with online subscriptions.
“There are only 10 types of people in the world: those who understand binary and those who don’t.”
https://www.exploringbinary.com/there-are-10-types-of-people/