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Joined 1 year ago
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Cake day: March 3rd, 2023

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  • Maybe you’re not as excited because you’re not the target audience anymore.

    Think of the biggest games of the last 10 years, they’ve all been community centered games. Among Us, Minecraft, Call of Duty, Fortnite, GTA Online, Fall Guys, etc.

    I think we just grew up in a different era. I grew up playing on the PSX but my younger brother grew up on the PS4. I’m still playing the Tony Hawk remaster by myself and my younger brother is playing online games with like 6 people in the call.

    I look forward to the story, but my younger brother looks forward to the online where he can have his own character and create his own story with his friends.

    Gaming in general is moving in a community direction and I don’t blame Rockstar for moving in that direction as well.


  • Yeah not sure why people want the single player to last forever lol. To me it makes sense for them to focus on the Online afterwards since that’s what will stay alive after people finish the single player.

    I don’t see an open world game lasting as long as a sandbox game without a ton of bloat… kinda like those super long and repetitive Ubisoft campaigns people always complain about…

    I haven’t played online since like 2015, but I personally liked playing through the missions with my friends






  • Currently, I’m in between games. Tried Divinity Original Sin 2, my first CRPG, but it felt overwhelming. Planning to revisit it during Christmas break.

    Gave New World a shot, found it boring, got a refund. I would rather spend those $20 on something better.

    Enjoying the Tony Hawk remaster, likely to finish it in the next week or so.

    Playing GTA IV, but it’s gotten dull after 3 hours. The story is interesting, but the gameplay feels like I’m just running errands.



  • Whenever I hear this quote I also think of the developers/publishers. They need to have a good reputation so people buy their games.

    I think that’s why EA, Blizzard, Ubisoft, Activision, etc sales have gone down. I will not say that gamers react fairly when it comes to unfinished game releases, but it takes one bad game to ruin a developer. Especially when you consider how small the margins are or if they are publicly traded. Even developers with good games have recently been going out of business because it’s not sustainable.

    I also think of their legacies. Especially in a post-steam world, a game with a good legacy will continue to sell for much longer. I don’t think a game like Watch Dogs ever got rid of the stink surrounding it, even though it isn’t a bad game to go back to nowadays.


  • I agree with you for the most part. I do believe that mobile gaming is the future just bc of cheap it is to produce. I can see more and more games being optimized for ARM chips every year.

    Yeah mobile gaming is the reason why gaming is a bigger industry than Hollywood or even the music industry. It’s just far more accessible than any console or PC will ever be. It only makes sense that businesses will start to focus more on it.

    I believe that the only reason Microsoft paid so much for Activision Blizzard isn’t for COD or the other IPs they have, but more for King. The owners of Candy Crush and plenty of other mobile games.


  • I really respect mobile gaming. There are a lot of good and entertaining games.

    They are really accessible to most of the population even in third world countries, and the communities are generally really nice. I’ve found them to be nicer than PC gaming communities at least.

    It’s really really incredible how good people can get at certain games and I like how a lot of their communities are run on mobile. A lot of the mobile gaming youtubers even edit their videos on mobile.

    Games like COD Mobile and all of the SuperCell games are examples with great communities and games that don’t have any ads. Sure they still be toxic, but it doesn’t compare to communities like Overwatch.

    There are also a lot of beautiful games out there. Mobile gaming is a now niche gaming space where the game has to actually be fun or else it won’t grow all that much.

    They can’t just buy their way into being popular through the name of the IP or through beautiful graphics. The mentality of Art Style over Graphic Fidelity is still alive on mobile. Look at games like Monument Valley, Kensho, Pirate Outlaws, Rusty Lake, Pocket City, Mini Metro, etc. and you’ll see what I mean.

    It’s also a great platform for indie games with low spec requirements.


  • Years ago I put in hundreds of hours in Call of Duty Mobile and got really good at it. I even joined clans and eventually started my own clan.

    I really liked it honestly, but I tried it recently and I seriously have no idea how I was so accurate at one point. Honestly it’s not as uncomfortable as it seems once you find a good hand position, but there is definitely a high learning curve


  • Yeah sure.

    Whenever I’m working on a big photoshop file and I find myself using a tool very often, I bind the side buttons to that tool. At minimum I always keep the redo, undo buttons binded to the mouse.

    Whenever I’m browsing the web I have forwards and backwards binded so I don’t have to move my mouse across the screen to go back a page.

    It’s all trivial stuff but it makes my workflow slightly more fluid. I initially bought the mouse for gaming, but it has been super useful for me outside of gaming