Which is clearly necessary, and companies know it.
Open any MMO built and organized around a player economy (designed by a for-profit corporation) and you will see they know that individual wealth can upset the balance of the game.
They set maximum currency values, or they charge you periodic taxes for existing in the server.
When people are being honest about wealth, we all know the concentration of wealth in the extreme fucks up the system for everybody.
And video game systems do not even have a scarcity problem like the real world.
Tetris kind of has a long running title on this topic.
I dont even like tetris that much, but it has captured the attention of generation after generation.
It’s probably one of the only games you could open in almost any setting and have people wanting to play it.