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Cake day: June 2nd, 2023

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  • I disagree. The rich got richer, there’s no doubt about that, but (using England as an example), a massive amount of infrastructure was built and paid for through colonial income in part of not whole. Roads, trains, factories, ships, universities. Much of the money that went into long lasting projects like that depended on the continual income from the colonies.

    That infrastructure benefits the entire country, even though the poor are still poor. They are poor with trains to take them places and roads to drive on. They are poor with universities to create new medicines to treat them. That benefit is meaningful, it is pervasive, and it didn’t just materialize spontaneously – another group of people somewhere do not have something today as a result of that transfer of resources.

    I agree that Germany’s hand was forced because they lost the war, but as a counter-example, the Japanese also lost the war, and they have done very little to acknowledge any of the negative actions they committed during WWII – so losing the war wasn’t the only variable here. Turkey lost, but continue to deny their role in the Armenian genocide. Both those nations have made a choice where others have not.

    I agree with you that this is not how things have been forever. It probably does go back to the Holocaust. That’s not a reason to not do things. We are constantly changing things about human societal structure. Why not include an understanding of how destructive colonialism was and how it impacts the economic and cultural variances between nations today?

    Much of how Germany handles their role in WWII in terms of public consciousness was not placed upon them by the Allies. Initially Germany tried to distance itself from responsibility by blaming what happened only on the Nazi party and not on those who were not party members or high ranking party members.

    It took time for them to start to instill in their culture the idea that they had to grapple with the Holocaust meaningfully, not because any of them were at fault, but because they still had a responsibility to know and prevent. It’s not perfect, and like I said before, nothing is, but it’s more than doing nothing.

    That culture of ownership, in my mind, is far better than reparations. The resources are gone. You can’t (or perhaps, shouldn’t) unbuild a railway system. But to ignore the past and pretend nothing happened and that (mostly) European nations have no long lasting responsibility for the state of much of the developing world is, in my opinion, totally wrong.

    To your point, do you think the average teenager in England understands how the policies of their leadership caused the Potato Famine? More importantly, do you think it’s a good thing that they should never have to learn that and recognize that England has something today because Ireland does not?

    Returning to Belgium, statues of Leopold were still present and commemorated until they were attacked by fringe activists fairly recently. That’s a signal to me that they don’t know their history. I’m sure if they did, it wouldn’t be a group of radicals trying to bring attention to this subject, it would be a more widely and normally accepted conversation with their past selves.




  • Firstly, I said nothing of reparations. I talked about owning the responsibility. That can take the form of education, it can take the form of reparations, it has many forms. All those forms are imperfect, but they are each better than doing nothing because ‘hey, it was a long time ago, man.’

    Second, to this point:

    The rank and file who pay the taxes in the western countries were being subjugated also and certainly did not gain from the moneys raised in the colonies.

    That’s just not true, friend. Just because economic injustice exists in colonizing counties today and existed then, doesn’t mean their rank and file aren’t still benefitting from the actions of their prodecessors. Their infrastructure, their economies, their sociopolitical systems – stuff that the enables the rank and file to worry about paying taxes instead of, for example, starving and dying in a civil war – that is the benefit that has been created. To take that for granted is to bury how that got built.




  • I’m not sure what kind of role you had in the industry, but I’m not sure what you’re saying is entirely accurate… although there are some bits in there I agree with:

    Lots of programmers and artists don’t really care about the final game, they only care about their little part.

    Accurate. And that’s ok. A programmer whose job it is to optimize the physics of bullet ricochet against thirteen different kind of materials can go really deep on that, and they don’t need to (or have time to) zoom out and care about the entire game. That’s fine. They have a job that is often highly specialized, has been given to them by production and they have to deliver on time and at quality. Why is that a problem? You use the corrolary of film, and nobody cares if the gaffer understands the subtext of the Act 3 arc… it’s not their job.

    Game designers and UX designers are often clueless and lacking in gaming experience. Some of the mistakes they make could be avoided by asking literaly anyone who play games.

    Which one? A game designer lacking in gaming experience likely wouldn’t get hired anywhere that has an ounce of standard. A UX designer without gaming experience might get hired, but UX is about communication, intuition and flow. A UX designer who worked on surgical software tooling could still be an effective member of a game dev team if their fundamentals are strong.

    Investors and publishers often know very little to almost nothing about gameplay and technology and will rely purely on aesthetic and story.

    Again, which one? Investors probably don’t know much about the specifics of gameplay or game design because they don’t need to, they need to understand ROI, a studio’s ability to deliver on time, at budget and quality, and the likely total obtainable market based on genre and fit.

    Publishers – depending on whether you are talking about mobile or console/box model – will usually be intimately familiar with how to position a product for market, what KPIs (key performance indicators) to target and how to optimize within the available budget.

    This is why you have some indie devs kicking big studio butts with sometime less than 1% the ressources.

    This has happened. I’m not sure it’s an actual trend. There are lots of misses in the game industry. Making successful products is hard – it’s hard at the indie level, it’s hard at the AAA level. I would estimate there are a thousand failed Indies for every one you call out as ‘kicking a big studio’s butt.’ Lots of failed AAA titles too. It’s just how it goes.

    The same, by the way, is true of film, TV, books and music. A lot of misses go into making a hit. Cultural products are hard to make, and nobody has the formula for success. Most teams try, fail, then try again. Sometimes, they succeed.