• 2 Posts
  • 387 Comments
Joined 1 year ago
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Cake day: August 15th, 2023

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  • I just ignored all the ads and any news, so you are likely correct. I did think that most of the games were mobile, but I must have been mistaken in thinking it was playable on Netflix clients on your TV or something.

    I used to play Pac-Man on my old FireTV with the controller while I was killing time in the mornings before work, so I thought it was similar in that regard.




  • Unfortunately, all it will take is one of the Korean groups to be responsible for destroying another Korean group in Ukraine for any retaliation to make it’s way back to the homeland.

    Hell, the story doesn’t even need to be real for one of the Korean governments to start lobbing shells over their border.

    Honestly, I think this is the plan. It was super weird for NK to actually blow up roads on the border. With that, combined with the timing of them sending troops to Ukraine is even more sus. This probably has more to do with US elections, than anything else.







  • (thinks out lound…)

    If you could force different speeds and different voltages, you can make some guesses as to what the cable might support.

    USB packets use CRC checks, so a bad checksum may indicate a speed or physical problem. (Besides stating the obvious, my point is that doing strict checks for each USB mode gives CRC more value.)

    I just looked over the source code for libusb (like I knew what I was looking for, or something) and it seems that some of the driver(?) components hook really deep into the kernel. There might be a way to test specific parts of any type of handshake (for dataflow or voltage negotiation) to isolate specific wires that are bad by the process of elimination.

    I think my point is that a top-down approach is likely possible, but it’s probabilistic.





  • Comment #2. So I played around a bit and got something muffled and a bit wobbly. It was basically mix of cropping out highs/mid-highs and adding various depth effects, mild hiss and some compression with actual water sounds that are playing super quiet. After all that mess, I EQ that again to get rid of any clipping or popping.

    It’s still not perfect but might be on the right track. I am in a road trip at the moment but I just randomized a piano and started slapping fx together. The fx are completely blown out on my phone speakers, but decent enough with headphones.

    https://filebin.net/kdqlljwwwoknaeg5/water_sim.mp3

    Here is what I am working with so far. You can see the fx chain in the right side. EQ -> Luxverb for depth -> Basic delay and reverb -> EQ #2 -> flange for a bit of hiss. (Track 5 hits the limiter on Track 1 for a bit of water-like wobble.) The first EQ low pass is purposely high. It creates a bit of distortion that kinda works.