FYI, Jenkins has an endpoint to validate the pipeline without running it, and there’s a VSCode extension to do this without leaving the editor: https://www.jenkins.io/blog/2018/11/07/Validate-Jenkinsfile/
FYI, Jenkins has an endpoint to validate the pipeline without running it, and there’s a VSCode extension to do this without leaving the editor: https://www.jenkins.io/blog/2018/11/07/Validate-Jenkinsfile/
FYI you can (sorta) redirect searches from the start menu: https://www.windowscentral.com/how-let-google-handle-cortana-web-search-results-windows-10
Mine all go to DDG in FF
I feel the same way. Designing good, opinionated APIs is HARD, but it also provides the best experience for both the author and the consumer.
Among other examples.
I disagree that procedural generation makes games more boring and repetitive. I think it depends on the game and how the procedural generation is implemented. Look at Noita for example - uses lots of procedural generation, mixed with some handcrafted elements, and it’s really fun! Terraria, another similar formula.
Not my cup of tea, but a lot of people love No Man’s Sky for that reason - it’s fun to explore the crazy combinations.
The original Elite was procedurally generated IIRC, and from what I understand it was super fun (before my time though).
That’s how I feel about RuneScape! I don’t find it a particularly fun game, but the music is so great and iconic and fits the game so well, I hear it and want to play.
In a world where your IDE and maybe also compiler should warn you about using unicode literals in source code, that’s not much of a concern.
VSCode (and I’m sure other modern IDEs, but haven’t tested) will call out if you’re using a Unicode char that could be confused with a source code symbol (e.g. i and ℹ️, which renders in some fonts as a styled lowercase i without color). I’m sure it does the same on the long equals sign.
Any compiler will complain (usually these days with a decent error message) if someone somehow accidentally inserts an invalid Unicode character instead of typing ==
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I love Saints Row IV. Such a silly game; great way to just fuck around and blow off some steam.
Do you mean admonitions? E.g. info, warning, etc? There’s precedent for that in commonly-used open source implementations, e.g. obsidian.md (which uses the same syntax, and started before). What semantics does it break? It’s designed to read well in plaintext and render nicely even if used in a renderer that doesn’t support admonitions, e.g.
[!NOTE] Information the user should notice even if skimming.
As opposed to other common markdownish implementations that use nonsensical plaintext which renders poorly in alternative renderers. Here’s a discussion on the topic in the CommonMark forums.
Actually I’m guessing this is a localization failure
Do you mount the lightboxes when you bring it with you? Mine has been languishing in a corner for a year because I have high ceilings in my current apartment and don’t feel like going through the trouble to mount them
I’d like to point out, the value add of Rust isn’t speed, it’s safety in a low-level language. C is also just as fast, it’s just that Rust guarantees safety in a wide class of potential catastrophic bugs with little to no runtime overhead, by using the design of the language and compiler.
Not sure if you misspoke or are just unaware of it, but Hack is one of the prepatched nerd fonts: https://github.com/ryanoasis/nerd-fonts/tree/master/patched-fonts/Hack. Also, for any fonts that aren’t prepatched, there’s a patcher in that repo to make any font a nerd font.
What do you hate about macOS? From my perspective, it beats out Windows in ease of use, performance, likelihood not to break, and being *NIX; and it beats out Linux by having things working out of the box without needing to spend a decade tinkering just to get things almost working right.
I use Windows for gaming (and work, unfortunately), Mac for general computing and programming, and Linux for servers and vms.
To my understanding, you can’t really use WebAssembly for the frontend - it doesn’t support manipulating the DOM, so you still need to offload a lot of the work to JS. It’s an uncontested language when it comes to web frontend.
No one here has yet complained about Cocoapods and Carthage? I’m traumatized. Thank God for SwiftPM
Are you thinking of this? Great saga: https://imgur.io/gallery/dTv6b
No, practically speaking the domain name should have no effect on access time. DNS has so many layers of caching that as long as SOMEONE has accessed the website nearby (including you), the domain lookup will be local and therefore fast.
Anyway, DNS lookup times, even slow ones, are still not going to be noticable to the end use originally.
I use Jenkins for work, unfortunately, so I have plenty of experience