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Unfortunately the author has a few paragraphs that miss the mark and strike me as coming from more of a centrist or right-wing “kids these days are too soft” which feels very off-base and disconnected from the issue.
Welcome to The Atlantic. It’s telling they think all these issues are because of phones and not other aspects of society or something like the looming, ever present threat of climate change.
It’s basically The Economist lite at this point.
Well, many old games were. Arcade games specifically were often designed to get coins from players, with extreme difficulty encouraging grinds and sweaty playthroughs to achieve mastery.
If anything, multiplayer and GaaS brought us back there.
Many new games, especially single player games, are still designed with “fun” in mind, or with even loftier goals and themes, many without exploitative gameplay loops, yet still with distinct, pleasing graphics, art styles, and polished gameplay.