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Joined 2 months ago
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Cake day: September 24th, 2024

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  • Even though there is some network effect just in terms of there being much less content on the threadiverse than Reddit, I do feel like this is something we’re somewhat shielded from. For the most part, we’re not here to follow specific people: my friends aren’t on Lemmy/Mbin, or maybe they are, I don’t actually know or care. I have a Mastodon, but a lot of the people I’d theoretically be interested to follow are still on Twitter, or BlueSky, or Threads or something. It’s not enough of a pull factor to make me join any of those, but it’s probably why I barely use Mastodon.


  • This is a bit of an oversimplification. Generally, they would use the laughter from the actual audience in attendance. The stands were mic’d but the nature of filming anything is that it will often take multiple takes. Ideally, you get a perfect performance and response on the first take, but that’s not reality. Maybe you got a great laugh, but Jerry clinked a glass loudly over Jason’s line. So they cut and reset, Jerry does the joke again and there’s no mistakes, but the audience response is more muted because they just heard that joke.

    The solution here is pretty obvious: grab the laugh from the first take and dub that over the performance from the second take. Technically, you’re misleading the audience at home because that laughter came from a different take, but it would also be misleading to show the home audience the tenth take and you hear the audience murmur awkwardly as if they hated it, when that’s just the response you’ll get from an audience ten takes deep into hearing the same joke.

    There’s even the reverse case, where maybe some audience audio just isn’t usable. Nobody notices it on the day, but there was one take you got perfectly the first time, but in editing you hear some guy sneezing loudly while the rest of the crowd is giggling. You could just lose that scene or mute the audience for it, or crossfade into some similar audio you got from the previous scene, or whatever. Other times, your actors might continue a scene but the audience laughs over the next couple of lines, so you fade the crowd. In this way, the audience response is only as fake as the show itself is. Maybe Julia gave a funnier line read in take 3 but Jason hit a run on take 5, so you edit those together, making the best of the stuff you got on the day. Sometimes it was necessary to do the same for the laughs.

    It was always preferable to get the real audience response to the actual current take, because if Michael does some physical bit to play off the crowd, you should hear them respond at the appropriate time, even in the middle of a longer laugh. But sometimes the pure documentary fact of what happened in the take that made it to air just isn’t the best version of the show. Ultimately, it’s not a scheme to trick people into thinking the audience responded differently. If anything, a joke that the audience didn’t respond to would get changed on-set rather than fixed in editing. You’d huddle with the writers and go “They don’t like this, what else have you got?” Then you’d feed your actors the new lines and see if they got a better reaction.

    tl;dr: Crowd sound in any sitcom that is filmed before a live studio audience is mostly genuine.

    For a post-script, even pre-taped outdoor scenes and stuff would be shown to the audience on large monitors so that a) they could follow the story and b) so their reactions could be recorded in the same session, with the same crowd, including the same guy with the staccato laugh so everything sounds consistent across the entire episode.

    Sorry this is so long.


  • Somebody has fed you or you have invented bad information. Neither Yuzu nor Ryujinx, the two Switch emulators which recently ceased development due to intervention from Nintendo, included Nintendo’s code. The Yuzu settlement required those developers to acknowledge that

    because our projects can circumvent Nintendo’s technological protection measures and allow users to play games outside of authorized hardware, they have led to extensive piracy.

    There was never any mention of them stealing Nintendo code.

    Ryujinx, we know even less about, because the agreement went down privately, but there’s literally zero indication of any stolen code. We know that Nintendo contacted the developer proposing that they cease offering Ryujinx and they did.

    Obviously, Nintendo was bothered in both of these cases because the emulators do facilitate piracy, but that’s not the same as them having infringed on Nintendo’s copyright by using their code which you are claiming. Both of these emulators were developed open-source; if they were built using stolen Nintendo code there would be receipts all over the place. That was never the problem.


  • I’m not going to check the whole archive, but going back to at least 2005, Nintendo was asking users to …

    report ROM sites, emulators, Game Copiers, Counterfeit manufacturing, or other illegal activities

    https://web.archive.org/web/20051124194318/http://www.nintendo.com/corp/faqs/legal.html

    Here’s some more quotes from the same page where Nintendo is viciously anti-emulation:

    The introduction of video game emulators represents the greatest threat to date to the intellectual property rights of video game developers. As is the case with any business or industry, when its products become available for free, the revenue stream supporting that industry is threatened. Such emulators have the potential to significantly damage a worldwide entertainment software industry which generates over $15 billion annually, and tens of thousands of jobs.

    Distribution of a Nintendo emulator trades off of Nintendo’s goodwill and the millions of dollars invested in research & development and marketing by Nintendo and its licensees. Substantial damages are caused to Nintendo and its licensees. It is irrelevant whether or not someone profits from the distribution of an emulator. The emulator promotes the play of illegal ROMs , NOT authentic games. Thus, not only does it not lead to more sales, it has the opposite effect and purpose.

    Personal Websites and/or Internet Content Providers sites That link to Nintendo ROMs, Nintendo emulators and/or illegal copying devices can be held liable for copyright and trademark violations, regardless of whether the illegal software and/or devices are on their site or whether they are linking to the sites where the illegal items are found.



  • I do wonder whether the algorithm understands sarcasm. A while back, I watched a video about some movie bombing, something objectively bad like Morbius, and they joked that the movie wasn’t actually failing for all of the obvious reasons, but because it was “too woke”. They didn’t really believe that, they were just making fun of people who say that about movies. Still, for the next couple of weeks I had to keep marking channels as “Don’t recommend” because they were all unironic right-wing rage-bait about the woke agenda. I don’t know for certain that that’s why I suddenly got all those recommendations, but that was my best guess.