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Joined 1 year ago
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Cake day: June 26th, 2023

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  • Take 30 seconds to at least glance at the article the other user posted. It’s not just myself, there are plenty of very interested physicists who also find the unprovability of the one-way speed of light interesting.

    I’m also not sure what your point about orange is supposed to be. Are you suggesting that there is a particular spectra of light that we cannot test?

    My reason for being interested isn’t just that I think it’s “cool”. I think it’s fascinating that a fundamental underpinning of physics has such a gap in its experimental verifiability.









  • It’s not really laziness. Storing as JSON solves or prevents a lot of problems you could run into with something bespoke and “optimally packed”, you just have the tradeoff of needing more storage for it. Even then, the increased storage can be largely mitigated with compression. JSON compresses very well.

    The problem is usually what they’re storing, not how they’re storing it. For example, The Witcher (first one) has ~20MB save files. These are mostly a bespoke packed binary format, but contain things like raw strings of descriptions in multiple localisations for items being carried, and complete descriptors of game quests. Things that should just be ID values that point to that data in the game files. It also leads with like… 13KB of zero-padding for some reason.







  • Depends on what your goal is. Strictly speaking cc by sa is more permissive than putting no copyright notice at all, since copyright is automatic, and the cc licenses grant various permissions not contained in standard copyright. It’s just a fancy legalistic way of saying “please credit me if you use this, continue to share in a similar fashion, but not for any commercial purpose”.

    So if you want people to share your work, cc by sa makes sense.