@vasus It is!
And apologies, hashtags are important in the fediverse. _
Hmm… what I can do next time is to not use inline hashtags, and just have it in a separate line. Thank you for the feedback!
Yohan Yuki Xieㆍ사요한・謝雪矢(ゆきや)・謝約翰ㆍיהוחנן
♾️ #ActuallyAutistic #INFP 🐬
✨ Appeared: Sports Seoul; The Daily Report Arirang
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❗ only represent myself
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@vasus It is!
And apologies, hashtags are important in the fediverse. _
Hmm… what I can do next time is to not use inline hashtags, and just have it in a separate line. Thank you for the feedback!
@trashgirlfriend I remembered, #Walkr, a space gamification fitness app, have an option to “boost” steps when you’re about to go on a long walk/run/jumping rope session. You can use it once every 24 hours only (and only lasts for 2 hours IIRC).
I think, now that you suggested it, that was maybe their solution to keeping the sensitivity fixed for their game, but giving users a chance to earn more if they’re about to engage in a long session.
🤔
@trashgirlfriend Ooh. I like that! It could be a widget too for easy access.
@hornedfiend @schamppu I think the game is set to medium sensitivity, or Low. There are some fitness apps with a sensitivity setting, and if you place it high, it is more accurate. The problem arises if you’re just moving your phone, since it’s high sensitivity, it counts those as steps. So, most apps have it at medium or Low. That’s my guess at least.
@TropicalDingdong That’s true. When a modern remake is made, it misses the feel of the original that made it popular.
The remakes usually focus on the gameplay and graphics, forgetting that there are other factors which made the original so awesome to play.
@slazer2au Apologies! In any case, updated and moved the inline tags down.