Darks Souls 3, Breath of the Wild, Tears of the Kingdom, Skyrim.
I love RPGs but hate boss fights, for some reason. Once I feel I’ve done enough exploration and character development, I invariably lose all interest close to the last boss.
Zelda combat gives me way too many heart palpations. I also tried for like 2 hours to take down a guardian with shield blocking (eventually did) and I really don’t think I got any better at it.
Yeah, same. Getting past Guardians in BoTW required relying heavily on save scumming until I managed to get it right. Any fight that needed flurry rush was also always a disaster.
Honestly, the point of BoTW isn’t the ending. It’s much more about the adventure and exploration. I turned off all the HUD stuff and just enjoyed exploring the world. By the time I fought Gannon, it was trivial because of how powerful Link had become.
But it was worth beating it because
Tap for spoiler
after Gannon and finishing the main DLC quests, you get a sick dirt bike and get to tear ass around Hyrule like it’s an open world Mario Kart.
Nah, Zelda games don’t typically save once you beat them. You get a little star on your save file, I think, but otherwise, it drops you back to the save right before you fought Ganon so you can do all the side quests if you want. (If you’re a completionist, good luck finding all 1000 Korok seeds.)
I found the first half of master mode to be really fun too. Eventually, you level up enough that it’s not that much harder but at first, you have to basically play in stealth mode and avoid fights or use trickery. (Eventually, you level up enough that it’s almost easier because the monsters are all stronger and it’s easier to get good weapons/shields.)
Do you not want to find out how the game ends? I think I get it, though, since I’d just make up endings I preferred for books with endings I didn’t like.
Not really, and I think that’s because in many games I play primarily to experience the world, find new items, and generally explore. The story itself usually takes a back seat and is rarely the thing driving me forward.
One counterpoint to that, off the top of my head, is Journey, which I always play through to the end scene.
BOTW is a beautiful game. But the complex controls and the fact that all weapons simply break would have had me sinking hours over hours into the game.
Darks Souls 3, Breath of the Wild, Tears of the Kingdom, Skyrim.
I love RPGs but hate boss fights, for some reason. Once I feel I’ve done enough exploration and character development, I invariably lose all interest close to the last boss.
Zelda combat gives me way too many heart palpations. I also tried for like 2 hours to take down a guardian with shield blocking (eventually did) and I really don’t think I got any better at it.
Yeah, same. Getting past Guardians in BoTW required relying heavily on save scumming until I managed to get it right. Any fight that needed flurry rush was also always a disaster.
Honestly, the point of BoTW isn’t the ending. It’s much more about the adventure and exploration. I turned off all the HUD stuff and just enjoyed exploring the world. By the time I fought Gannon, it was trivial because of how powerful Link had become.
But it was worth beating it because
Tap for spoiler
after Gannon and finishing the main DLC quests, you get a sick dirt bike and get to tear ass around Hyrule like it’s an open world Mario Kart.
spoiler
Hyrule motocross ::: sounds awesome, come to think of it. Better hurry back and finish it!
I did all the dlc and got the bike but I still haven’t beaten Gannon because I thought killing him would end my save
Nah, Zelda games don’t typically save once you beat them. You get a little star on your save file, I think, but otherwise, it drops you back to the save right before you fought Ganon so you can do all the side quests if you want. (If you’re a completionist, good luck finding all 1000 Korok seeds.)
I found the first half of master mode to be really fun too. Eventually, you level up enough that it’s not that much harder but at first, you have to basically play in stealth mode and avoid fights or use trickery. (Eventually, you level up enough that it’s almost easier because the monsters are all stronger and it’s easier to get good weapons/shields.)
It keeps your last save before beating the boss I believe
Do you not want to find out how the game ends? I think I get it, though, since I’d just make up endings I preferred for books with endings I didn’t like.
Not really, and I think that’s because in many games I play primarily to experience the world, find new items, and generally explore. The story itself usually takes a back seat and is rarely the thing driving me forward.
One counterpoint to that, off the top of my head, is Journey, which I always play through to the end scene.
BOTW is a beautiful game. But the complex controls and the fact that all weapons simply break would have had me sinking hours over hours into the game.