For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?
There are so many parts to it as well - when the gear shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.
Edit: Thanks for the great answers everyone 🙏
I made changing farting sounds in my game Diarrhea 4 by manipulating the pitch. I bet that’s how they do it in racing games as well.
Holy shit. OP surely delivered.
LOL great job on the background music
What about Diarrhea 1-3?
He’s pulling a star wars
Don’t forget about Diarrhea Zero and the next gen remakes for 1 and 2. Also, there’s the ARG in the DFW airport bathrooms back in the early 00s. There’s also the previous series Diarrhea is based on, The Skids.
Most older games will have 2-3 engine loops that they will blend between and pitch accordingly, however Forza 5 specifically was the first in the series to use granular synthesis which is a much more modern approach.
These will have a series of sound files including all the different parts of the engine, exhaust, turbo, etc. Then the software slices these files into tons of pieces in real-time and plays the slices based on the players inputs.
It’s tricky to explain without examples, so here’s a video that does a decent job of explaining how it works in music: https://youtu.be/ftDLRYnRYZQ?si=SEHOl55K7rimi4Eu
Some electric BMWs do the same on the literal automobile, too. It’s an EV that sounds like a high performance ICE both inside and outside the car.
Can you buy different sound packs? I would want mine to make a “wub wub wub” sound…
I want mine to just scream “AAAAAAA-” continuously and base the volume on the speed
I remember exploring the Road Rash files as a kid and each bike sound was a single short click that just repeated rapidly. Times have changed.