For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?
There are so many parts to it as well - when the gear shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.
Edit: Thanks for the great answers everyone 🙏
Some electric BMWs do the same on the literal automobile, too. It’s an EV that sounds like a high performance ICE both inside and outside the car.
Can you buy different sound packs? I would want mine to make a “wub wub wub” sound…
I want mine to just scream “AAAAAAA-” continuously and base the volume on the speed