Today’s game is No Man’s Sky (Also the first repeat game). This is my Ship that is stuck on fire. No clue why. It was damaged, and after I repaired it the fire wouldn’t go out. It works fine and all systems are operating perfectly. So I guess I just have a ship that’s on fire now
NMS and Starbound struggle from the same issues. Infinite tiered worlds end up feeling the same, but also remove all meaning from the exploration. In Minecraft or Terraria you aren’t going to be flying to a totally new place in five minutes, so you want to get to know your surroundings and put down some roots.
Travel time and not having tiered world progression makes the player care about where they are at instead of seeing it as a stepping stone.
I have over 1k hours in NMS, and I totally agree. Also, planets need more biomes.
It could totally use new biomes. I have some genuinely cool ones. But for every cool one there is another 10 that is just “Rocky with Odd Trees and some sort of environmental hazard”
More biomes don’t fix the fundamental flaw in the design. It treats planets the same way Raft treats islands. They become purely a resource hunt for the player, no matter what skin they have.
Raft gets away with it by having your base travel with you, being incredibly hostile, and being short enough that the loop doesn’t get tiring.