Nintendo has been actively taking down YouTube videos that feature its games being emulated or modded, which has sparked significant discussion and concern within the gaming community. This action primarily targets content creators who showcase modified versions of Nintendo games, such as The Legend of Zelda: Breath of the Wild and others, often using emulators like CEMU or Yuzu.Reasons Behind Nintendo's ActionsIntellectual Property Protection: Nintendo's aggressive stance is largely driven by the need to protect its intellectual property rights. Under Japanese copyright law, failure to enforce these rights could potentially weaken their legal standing, leading to a loss of ownership
I’m sure Nintendo still make great games, but that’s not enough anymore.
One day I hope more video game embrace open source/free software values.
Nintendo does still make good games, and they’re the only ones who seem to care about multiple people playing together while sitting on the couch, as opposed to focussing only on online multiplayer across multiple systems.
Which is why it’s so annoying that they do evil shit on the side like this. Nintendo are litigious to an absolutely callous degree. Wankers.
I feel like Nintendo has this huge army of full time lawyers who have to continuously find enemy to stay employed
It’s the other way around. Nintendo is a law firm with a game dev hobby.
Plenty of couch coop indies out there. Big corpos only care about their money, Nintendo would also jump on the multiplayer wagon if they thought their fanbase would follow them.
Game engines and servers are great candidates for developers to collaborate their ideas into FOSS projects, but the model is harder to sustain for complete works.
While internet games can have subscription models where you pay them for doing game master type activities, moderation, and access to a hosted game server, static games are more like static art where you run into issues getting food and housing when you make your work output available for free. Crowdfunding / patreoning (in the larger sense of the word, not necessarily the app) creators / collectives can be a way for that to work, and we need to support more creators trying that model if we want to see more of it.
People generally don’t want to make games free because often 99% of what makes a game good is not the software aspect. People like games for interesting mechanics, story, art, and music. Those aren’t things that generally haven’t worked well being free and open
FOSS generally works because people use foss to create end products, and have an incentive to contribute because it benefits them financially (and the side effects is that it benefits others too).
Making a game FOSS rarely benefits the creators since it is the end product, even if it benefits the game or community.
There are cases where it works though, such as rhythm games, where the end product requires immense collaboration, but those often exist on the borderline of acceptability (due to copyrighted music use) and they end up with a need to be foss since licensing 10,000 songs is basically impossible.
(Shout out Quaver)